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The Binding of Isaac: Unholy Edition is a DRM-free PC and Mac version that includes a free Steam gift key, the full soundtrack, a poster and a 40-page art book. Developed by Edmund McMillen of Super Meat Boy's Team Meat, The Binding of Isaac premiered on Steam in September along with an adorable plush from the Team Meat Shop on Etsy.

If you don't yet know why that darling doll is crying, go ahead and pick up The Binding of Isaac on Steam for $5, or wait for the Unholy Edition to launch at an unknown price. Or you can just listen to this song, whose recurring line is "To the basement, people, to the basement / Many surprises await you / In the basement, people, in the basement / You hid there last time, you know we're gonna find you."

JoystiqThe Binding of Isaac: Unholy Edition splats across retail shelves March 16 originally appeared on Joystiq on Fri, 27 Jan 2012 20:30:00 EST. Please see our terms for use of feeds.

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"Sins of a Solar Empire: Rebellion Screens" was posted on Fri, 27 Jan 2012 16:54:00 -0800

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"Elemental: Fallen Enchantress Screens" was posted on Fri, 27 Jan 2012 16:48:01 -0800

PixelJunk Eden (PC)
Formerly PlayStation-exclusive platformer finally discovers the One True Platform.

source: GameSpy.com

It's been over a month since the launch of BioWare's stellar (pun totally intended) MMO, Star Wars: The Old Republic. While the hardcore may have reached the game's level 50 cap weeks ago, many more players are just now nearing the limit. At level 50, the dynamic of the game, especially the way in which your character progresses, changes drastically...

source: IGN.com

Resident Evil: Revelations was announced to have a $50 price tag last year, mostly because of its 4GB cartridge, which is 2GB larger than most 3DS games'. After "weeks of effort," Capcom has dropped that price to $40 -- standard for the 3DS -- without infringing on the cart size, Capcom's Brett Elston announced.

Elston said he thinks the title is still worth $50, which is why it's so great that Nintendo's Circle Pad Pro, which we feel is necessary to properly enjoy Revelations, will be an extra $20.

JoystiqResident Evil: Revelations' price lowered to $39.99 before launch originally appeared on Joystiq on Fri, 27 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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StarCraft II: Wings of Liberty (PC)
Learn about "Last Hitting" and "Hold Position Worker Micros" in this weeks IPL Pro Tips series.

source: GameSpy.com

New copies of 38 Studios' fantasy RPG come bundled with code to download House of Valor faction questline; studio says it was "always intended" to be DLC.

 

Electronic Arts and 38 Studios are giving gamers an incentive to pick up a first-run copy of the fantasy role-playing game Kingdoms of Amalur: Reckoning. An online pass included with new copies of the game unlocks seven House of Valor faction quests inside the gameworld.

A new copy of the game for the Xbox 360 provided to GameSpot includes the online pass, and a statement to Joystiq confirms that first-run PlayStation 3 copies will also sport the pass. Downloaded versions of the game for the PC will include the content by default.

It was not made clear if the House of Valor questline will become available as downloadable content for those with a secondhand copy of the game. As of press time, EA had not responded to GameSpot's request for comment.

Writing on the game's official forums, 38 Studios community manager "Muse" noted that the House of Valor quests were not included on disc and then taken out.

"The House of Valor content was not in the finished game/disc at one point, then removed. It isn't there and we're locking you out of it. The House of Valor was created as stand-alone content, and was always intended to be the first DLC. Instead of holding onto it and charging for it later, we opted to give it to everyone who purchases the game new, for free, on launch day."

Kingdoms of Amalur: Reckoning is not the first EA-published title to sport an online pass. New copies of Battlefield 3, Dead Space 2, Need for Speed: Hot Pursuit, and several EA Sports titles all included onetime-use codes to download additional content.

Kingdoms of Amalur: Reckoning is due out for the Xbox 360, PlayStation 3, and PC on February 7. For more on the title, check out GameSpot's latest preview.

[ Watch Video ]

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"Kingdoms of Amalur: Reckoning online pass unlocks seven quests" was posted by Eddie Makuch on Fri, 27 Jan 2012 14:53:25 -0800

38 Studios head Curt Schilling has found the NeoGAF forums, folks, and he is quite pleased with them. In a lengthy letter addressing the community, he starts things off by thanking everyone for a massive thread about his company's upcoming game, Kingdoms of Amalur: Reckoning. And after some minor promotion of said project, he quickly devolves into an apologetic rant about the recently released demo.

"Let me start by apologizing. The demo? Ya, it is way way WAYYYYY more buggy than anything ANYONE should ever release, much less a demo," Schilling wrote. He said that due to "the depth of breadth of a game that has anywhere from 40-50 hours (main quest line play) to 2-300 hours (for completionist)," it was inevitable there would be bugs. However, rather than releasing a demo with said inevitable issues, he argued with EA to not put out a demo at all. A fight that he said he's glad he lost.

"The demo has been a God send, especially when I realize even in this thread, how many people became aware because of the demo," Schilling said. "In a partnership there is a lot of give and take, and I believe in my team, they are world class, but when you have a publisher there are things happening you'd rather not choose. Shipping old code out 3 months prior to gold master to a 3rd party with no stake in the demo success can be problematic." Regardless of the issues, Schilling ultimately says he was glad for the exposure the demo granted Reckoning, and he'll be "chatting more" on NeoGAF in the future.

[Thanks, Wombat!]

Joystiq38 Studios head Curt Schilling apologizes for 'buggy' Reckoning demo originally appeared on Joystiq on Fri, 27 Jan 2012 17:20:00 EST. Please see our terms for use of feeds.

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source: IGN.com


Where's Carl been? We haven't seen that dude in two months. We thought he was just playing Skyrim, but now it seems that he's been roped into working on Resident Evil 6, much like the rest of the world's population.

"This is by far the largest scale production Capcom has ever embarked on," executive producer Hiroyuki Kobayashi reveals in a developer introduction to the announcement trailer, seen above. "Between the 150 staff members in Japan and everyone around the world, we have more than 600 people involved."

Kobayashi goes on to call Resident Evil 6 "the most ambitious" in the series, and employing 600 is certainly a statement to that effect. To put that number into perspective, recent sequels Assassin's Creed 2 and GTA IV were completed thanks to the efforts of 450 and an estimated 1000, respectively.

Kobayashi's foreword in the video above is joined by introductions from director Eiichiro Sasaki and producer Yoshiaki Hirabayashi, the latter of whom defines Resident Evil 6's genre as "dramatic horror." With a straight face.

JoystiqResident Evil 6 is Capcom's 'largest scale' game ever, has 600 people involved originally appeared on Joystiq on Fri, 27 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

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The Binding of Isaac (PC)
Weird, wonderful indie hit gets weirder, more wonderful.

source: GameSpy.com

source: IGN.com

World of Tanks (PC)
GameSpy's Free Agent is your advance recon into the world of free-to-play games. His mission: jump into a free game every week and play to see how much fun can be had without spending a cent, then try out some paid items to see if they're worth the asking price. This week's test subject: World of Tanks, a heavy-metal team-based shooter. Can you stand up to WoT's paid "wallet warriors" without taking a tank shell to your bank account? Let's find out.

source: GameSpy.com

Dirt Showdown (PC)
New entry in the DiRT franchise looks to concentrate on demolition derby, full-contact racing.

source: GameSpy.com

You might be wondering why Capcom decided to go with an outlandish, embarrassing caricature of the Mega Man 1 box art Mega Man as a Street Fighter X Tekken bonus character for PS3 and Vita. According to a tweet from producer Yoshinori Ono, the decision was made with input from Capcom executive emeritus Keiji Inafune.

"I consulted with Mr.Megaman (his name is Mr.I...) about it 1 year ago," Ono said. This iteration was the "result" of that consultation. A previous Mega Man game developed under Inafune's command, the cancelled Mega Man Universe, also featured "Bad Box Art Mega Man." So maybe Inafune just thinks it's really funny.

Now, as for why Mega Man and Pac-Man are Sony-exclusive characters despite not having anything to do with Sony or the PlayStation platforms ... we aren't sure who was consulted on that decision.

[Thanks, Alex!]

JoystiqStreet Fighter X Tekken's Mega Man has Inafune's blessing originally appeared on Joystiq on Fri, 27 Jan 2012 15:30:00 EST. Please see our terms for use of feeds.

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Diablo III (PC)
Devil's in the... oh, you know the rest.

source: GameSpy.com

16 new shots posted.

     

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"Magicka Screens" was posted on Fri, 27 Jan 2012 11:48:10 -0800

6 new shots posted.

     

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"Hegemony Rome: The Rise of Caesar Screens" was posted on Fri, 27 Jan 2012 11:36:10 -0800

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