We've raised our expectations for portable fighting games in the last decade, especially in the past year.
The last time Namco brought
Tekken to a Nintendo handheld, it produced 2002's
Tekken Advance, which received praise from reviewers at the time but in hindsight was a poor facsimile of the console and arcade experience -- like the Kid Cuisine version of spaghetti and meatballs, fortified with essential vitamins and minerals, but, c'mon son, that ain't a proper meal.
Another
Tekken Advance (that is to say another handheld port that's far from arcade perfect) wouldn't stand today, not when releases like
Super Street Fighter IV 3D and
Ultimate Marvel vs. Capcom 3 set the standard for fighting games you can play on the go. Those releases don't stop at just emulating the big screen experience; they raise the bar for what all portable titles can accomplish, online and off.
That is why Namco Bandai and Arika's
Tekken 3D Prime Edition will disappoint both new and casual Tekken fans. Because while the core game -- the parts in between "Round One, Fight!" and "K.O. You win!" -- are just as great as the
Tekken 6 I've played on consoles and in arcades, everything else is lacking.
Continue reading Tekken 3D Prime Edition review: Far from prime edition
Tekken 3D Prime Edition review: Far from prime edition originally appeared on Joystiq on Wed, 22 Feb 2012 17:15:00 EST. Please see our terms for use of feeds.
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