Reviews / previews
Hmmm... a faux leather steering wheel, we loved
the idea. But of course if the package is crappy,
then it wouldn't matter if the wheel was wrapped in
platinum. Good thing that's not the case with the
Force RS.
Coming out of the box it wasn't the prettiest wheel
around, but the oversized padded-grip matched the
puffed-up casing it came with. In terms of looks, if
the Logitech was a Formula racer and the Saitek
was the Millennium Falcon, then the Force RS
would to be an '82 Cadillac Seville with its brown
steering wheel on a utilitarian black background (no
offense to Cadillacs or Sevilles). Seven
programmable buttons, a four-way HAT in the
center of the wheel, two underside flippers, and
three dashboard buttons that are "...disabled. They
are reserved for the non force-feedback version," the
manual proclaims. ACT Labs just took the regular
RS casing, transplanted a motor into it, and voila!
The Force RS. The built-in clamps were very handy
-no parts to lose and easily utilized. The pedal base
is wonderfully designed. About an inch thick, it
covers a large surface area, and it's also very heavy
to prevent tip-overs. The pedals spring back
professionally, but felt a bit light on the resistance.
And I thought the AVB had guts. Playing with the
RS Force's test program resulted in threats to my
life from fellow editors. This was the
only wheel that literally shook my entire desk, its
contents, and my fragile cubicle walls. Call me
foolhardy, but those threats actually egged me on
to select the "Earthquake" simulation (we are in
San Francisco, after all) of the test program.
Whooo!!... Rrummble ccittttyyy... This RS Force
definitely wins the motor war of this roundup and
most closely simulates arcade-type FF. Yet,
despite the powerful motor, the unit doesn't rattle in
the casing as did the MS -wheel--it rattled
everything else, but took it like a real man, er,
wheel. In our gaming tests, the Force RS performed
very well, and though the FF wasn't exactly as
strong as in the test program, it was still top-notch.
This was the only wheel where I could really feel the
vibration of the gears shifting in Need for Speed III.
The buttons were conveniently placed and easy to
reach, and the underside flippers worked just fine
(there's no side-shifter), though they seem a bit
fragile.
A colleague walked by and commented on his bad
experience with the regular RS wheel (remember,
it's the same design), and how those flippers broke
on him. This confirmed my intuition not to push
those flippers too hard. The pedal base gets an A+.
Its fat enough, heavy enough, and thin enough to
prevent skidding, tip-overs, and catastrophes in all
but the most extreme cases.
If I have to nag about anything, it'll have to be the fat
steering wheel. It's comfortable, for a while, but
being so thick my hands started getting tired after a
bit of racing (OK, a long bit). It's like using a tennis
racket with a grip that's too -big--it just doesn't feel
right. And this version also uses the archaic serial
port for the connection, though ACT Labs states
that they're planning on making a USB cartridge
available.
One of the most interesting features of the Force
RS is its compatibility for use with consoles. Just
plug in a PlayStation or N64 cartridge (purchased
through ACT Labs, it comes with a PC cartridge)
and you'll be cruising down the lane with your PSX.
You'll lose the force-feedback with console use, but
it's still a good idea if you have multiple gaming
platforms and don't want to shell out any more
money. Hooking it up to a PSX proved to be an
positive experience, and other than losing the FF
(and automatic centering), it worked just fine.
It's got its quirks, but the Force RS is a solid,
versatile product. Don't hesitate to put this one on
your list.-- Danny Lam / GamePro
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