Reviews / previews
The Warner siblings, stars of the Animaniacs TV
show, make their interactive debut with a belly flop in
A Gigantic Adventure--a platformer that sinks faster
than the infamous ship it spoofs.
Yakko, Wakko, and Dot must foil the sinister
Thaddeus J. Plotz, CEO of Warner Bros., and rescue
lost movie classics he has hidden on the set of
Gigantic. (Think Titanic strewn with grabbable star,
food, and bonus icons). The side-scrolling action
moves to an offending iceberg and then spills onto
other sets on the WB lot. You'll control a different
Warner sibling in
each world, collect
a number of hidden
films, Oscars, and
movie posters, and
take on the
occasional boss.
With far too little
animation and a
woefully inadequate
variety of bad guys,
Animaniacs' characters play like a broken record
against the landscape of detailed but cliched
backgrounds. Everything is pre-rendered in the style
of old platformers (although an occasional hidden TV
set may invoke a quick FMV animation). Some nifty
fore- and background effects crop up, but Animaniacs
can barely contend with decade-old SNES classics.
Similarly, this game's audio stylings are sparse and utilitarian. Each Warner
sibling has one or two general sound bytes. Since the vibrant Animaniacs are
known for constant wry quips on everything that passes under their noses,
their relative muteness here is inexcusable
and disappointing. The ample cartoonish
sound effects might have been pulled right
from the WB vaults, but virtually no in-game
music is provided, some sound cues are
misplaced, and even the bosses don't have
battle cries beyond a chortle.
All in all, this is a far cry from the TV show's
kinetic atmosphere.
Animaniacs' interface doesn't have a steep
hill to climb. You've got standard run, jump, and attack buttons in a world with
platforms, collectable icons, and pacing bad guys--a formula that was
perfected nearly two decades ago. Nevertheless, collision detection is
dubious at best, and your character may get stuck on corners or steps.
You're propelled backward when striking a bad guy, often right off the precious
platforms. The jump button falls deaf when
you're blinking after taking a hit, so it's easy
to become trapped in dangerous situations.
Although none of these faults are
insurmountable, their sum is disappointingly
high for such a simple game.
Animaniacs: A Gigantic Adventure, with its
cartoon nature, benign violence, and goofy
characters, is clearly geared toward the
youngest common denominator in video
game fans. But these are the same kids
who enjoy the complex mysteries of Zelda or Banjo-Kazooie. It's hard to
imagine them, or anyone else, appreciating this game's antique feel.-- Hugh Sterbakov / GamePro
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