Ares Rising

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Review: Ares Rising


Say *realtime space combat simulation* to most gamers, and the kneejerk response is "Privateer" or "Wing Commander." In several ways, these products defined the genre. But although Ares Rising was devised by some of the original Privateer team, this latest RSCS puts its own distinctive stamp on the model-- with excellent results.

Let's begin with spaceships. Privateer's are diversified into several basic models with a spectrum of armaments, but they tend towards a dogfighting ideal. By way of contrast, you can customize your Lynx craft in Ares Rising over time into almost any kind of vessel you want. There are dozens of weapons available, and equipment bays that can hold different types of armor, circuitry, generators, ECMs, decoys, repair units, etc. Do you prefer frenetic action involving beam weapons and highly maneuverable crafts, or distant spy ships that employ cloaks and probes, firing anti-radiation missiles with sensitive energy detectors?

You start with one ship in Ares Rising, but the gradual addition of multiple wingmen lets you build a fleet. These are pilot mercenaries that mix skill and personality, disobeying your orders on occasion to follow their personal preferences. However, you have a far greater range of orders than in Privateer or Wing Commander, including several dozen weaponry choices, flight formations, and attack modes. (My favorite is the Layered Attack, which involves pilots with long-range weapons using missiles on a distant target, while beam weapon vehicles destroy the shield, and mass cannon ships slice off the armor and hull.)

Like similar simulations, Ares Rising has a flat learning curve-- vertically. You've got multiple systems, views, and three- dimensional movement to learn. Fortunately, the manual, reference card and in-game tutorial are excellent. Still stymied? You can always toggle Invulnerability from the Options Menu. The game won't let you win a mission that way, but you can check out everything in God Mode before switching back to regular play.

My reactions to the graphics are more mixed. The game has few noninteractive movies, and that's all to the good. The actual space travel/combat part of Ares Rising is attractive in software-rendered 3D, and a knockout utilizing hardware (Direct3D) acceleration. On the other hand, your character's base of operations and its Series 9000 OS computer, where you access records about political groups, individuals and equipment purchases, is underwhelming. The contents are skimpy, and you're given static, 2D, poorly colored pictures. Finally, you can't dock your ships at any other spaceport. All of this reinforces the impression of a blandly uniform universe.

The hokey script in Ares Rising doesn't help. (Does anybody know why every hero we play in computer games has to talk like some cheesy imitation of 1930's movie detectives?) However, the plot is well-handled, and you can win by eventually allying with any of three main factions in the game, each with a distinct agenda and advantages. The multiplayer game lacks the plotline, but allows you and your pals (up to eight, on a TCP/IP account, null modem or network) to cooperate against the crafty computer AI or go head-to-head.

As you can tell from the above, Ares Rising is really no Privateer clone, regardless of its development team's pedigree. It boldly stakes out a portion of the strategy/action gaming universe-- and makes good that claim.-- Barry Brenesal / GamePro

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Game information

Developer:Imagine Studios
Publisher:Imagine Studios
Release date:2000-01-01 00:00:00
Genre:Fly
Esrb:R/P

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