Reviews / previews
The original Army Men shot a sure thing in the foot.
While playing with plastic soldiers was an inviting
concept, that 1998 hybrid of real-time strategy and
action featured long campaigns with infrequent save
opportunities, no 3D modeling, incongruous and
generic backgrounds, and an awkward interface.
Now 3DO has
released Army Men
II, and though it's an
improvement over
the original, it's still
got a long way to
go.
First, the good
news: Those
interminably long
campaigns from Army Men have been replaced by
twelve shorter ones of two or three scenarios apiece.
For example, the Front Yard campaign requires that
you first terminate a rogue colonel, then find a hidden
portal home. (Unfortunately, a performance
evaluation--with scores for enemy killed and items
discovered-still isn't provided after you complete a
mission.)
You can now save at any time during scenarios. And
despite jerky animation and grainy graphics that want
for detail, I was more impressed with the choice of
backgrounds, enemies, and objects. Army Men II
throws you up against such opponents as
cockroaches and "dead" plastic soldiers reassembled
from scrap parts to resemble zombies. Battlefields
include such homey locales as the front yard, kitchen
surfaces, and tool chest.
However, many
backgrounds remain
generic, like the
forests in the
second and third
campaigns, and
even the more
imaginative locales
are largely
noninteractive. For
instance, why
couldn't your
troopers use a
bazooka to open a
water faucet and sail
across a filled sink in a baking pan?
In addition, Army Men II's movement routine spends a fair amount of time
shooting blanks. I watched the player character, Sarge, and three troopers get
so badly entangled trying to leave a dead end that each soldier had to be
walked out separately. Even small obstacles can cause your men to run off in
the wrong direction, tumble about in an infinite loop, or come to a complete
halt.
In addition, clicking on terrain to move your men doesn't always work. On
roughly one of every six attempts, my men simply halt if I click on a new
location while they're moving, or don't start moving if standing still. While I've
tried Army Men II on several PCs, with both Microsoft and Logitech mice, the
problem remains.
Finally, the AI is rudimentary. Your
opponents simply use whatever weapon they
have in hand and whatever preset tactic is
operational--whether to move and attack or
wait and defend. When you encounter an
ambush, rest assured that it was designed
into the scenario, because the AI doesn't
adjust to changing conditions with fresh
strategies of its own.
This is not my idea of having a good time
with an RTS lite.
The game is both different and significantly better in multiplayer mode, with
support for IPX LANs, modem, and serial play, plus net play via Mplayer.
Here, up to four players compete for a single, strategic goal: capture the flag,
king of the hill and so forth. Many configurable options allow you to customize
the game to your taste, including fog of war, medical tents, and randomized
power-ups-those boxes containing such goodies as mines, disguises, and air
strikes. (Not surprisingly, this randomized
play is unavailable for standalone use
because the computer AI is insufficient to
hold its own against a human player.)
Army Men II does have shorter, more
numerous campaigns, a save-anywhere
policy, and occasionally amusing backdrops
with appropriate obstacles and antagonists.
But its poor movement, AI, graphics, and a
general lack of imagination remain a legacy
from the original release. Fight your battles elsewhere.-- Barry Brenesal / GamePro
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