Battle of Britain

jump to: comments

Reviews / previews

Review: Battle of Britain


Most strategic war simulations aren't viscerally thrilling. Computer wargamers tend to prefer statistical accuracy and careful planning to good looks and hair-trigger action. But when a game combines accurate historical data, great combat detail and decent visuals, it's difficult for an armchair commander to resist the challenge.

On this scale of measurement, Battle of Britain offers strong value to its hard-core audience.

Battle of Britain is unlike most strategic wargames in that its combatants are locked into their respective defensive and aggressive modes of combat.

The British win by simply surviving the interminable German air raids of 1940 and 1941, while the Germans only win by destroying British infrastructure."

But there's a lot more to Battle of Britain than just dispatching or intercepting bombers and fighters. The German side, for instance, can schedule a variety of mission types (including recon, intruder, bombing and fighter sweeps). You can choose raid altitudes, escort types, launch times, the maximum level of cloud cover on which your missions will still occur, and units' minimum morale level.

You can even give orders regarding specific targets. Eighteen potential target types are available, including radar sites and aircraft factories. In longer games, this kind of specificity proves invaluable, over time resulting in degeneration of various aspects of the British war machine.

You don't need to get into this level of detail. Your invisible staff, represented by the AI, will plot any number of missions for you, and with a fair degree of judgment. But handling mission components and the distribution of defenses is what Battle of Britain is about, after all. If you don't like strategic micro-management, look elsewhere.

Despite the wealth of options, Battle of Britain is relatively easy to learn. The interface offers a good selection of buttons that affect map appearance (target highlights, zooms and so forth) and checkboxes for everything else. I only wish some of the checkboxes employed popup or right-click help descriptions. Not all players will instantly know what is meant by "high escorts" or the benefits and hazards of "flying under radar," but the extensive written documentation explains all.

Don't be misled by the game box's claims of "real time and phase-based action." No real time or phase-based action appear in Battle of Britain. You simply issue a series of commands before battle occurs. Combat then plays itself out as a computer-controlled sequential resolution of all conflicts, without player interaction.

Talonsoft has tried to make combat resolution exciting by slowing it down to better approximate a dogfight in-progress. They've added rotating animation to the aircraft help screens, and interjected black-and-white film footage of bombs dropping or planes lifting off at appropriate moments; but frankly, it doesn't make for edge-of-your-seat play. Turn-based Battle of Britain is by its nature tense, reflecting a clash of wills, rather than exhilarating. The music and 16-bit graphics are appropriately moody, but few surprises crop up, with no visible dogfights or damage, and victory tilts slowly to one side or the other.

Tactical simulation and RTS fans will be bored silly, but veterans of turn-based strategic war games will welcome Battle of Britain with open arms.-- Barry Brenesal / GamePro

Comments

Got an opinion about Battle of Britain? Or maybe know a good cheat or strategy? Share it with the world!

Game information

Developer:Talonsoft
Publisher:Gary Grigsby and Keith Brors
Release date:
Genre:Strategy
Esrb:Teen

Custom Search