Reviews / previews
Nothing was civil about the American Civil War. The
first example of the increased brutality of warfare in
the wake of the Industrial Revolution, it was fought at
a pitch and human cost that seemed apocalyptic
then, and remains staggering to this day.
TalonSoft's highly
regarded
Battleground series
has charted the
conflict's bloody
course in four
detailed re-creations
of the battles at
Gettysburg, Shiloh,
Antietam, and Bull
Run. Now, with the
company's surprise
ninth installment in
the series--BG8 was to be the last, and BG9 was
created in response to consumer demand--its
attention has turned to a lesser-known battle fought in
the winter of 1863 along the western edge of the front
in Tennessee.
The stage for Chickamauga was set on September
19, 1863, as a shell-shocked Rebel army retreated to
the forest along Chickamauga Creek. The advancing
Union force expected to complete a rout. But Braxton
Braggs' Army of the Tennessee received
reinforcements and pushed back the Army of the
Cumberland in vicious hand-to-hand fighting.
While Chickamauga
features striking new
32-bit graphics, the
basics of the
Battleground gaming
system has barely
changed since the release of Gettysburg.
Any grognard familiar with the line won't even
need to crack open Chickamauga's 70-page
manual. The rules set and interface slip right
on like old shoes.
For gamers who might not be familiar with the series, you're in for a genuine
delight--as well as a massive learning curve.
The primary pleasure is a level of historical accuracy, realism, and complexity
that few computer games attempt, much less accomplish. The design is
modeled religiously on tabletop wargaming, as evidenced by the game's
reliance upon die-rolling for just about every result. While the level of detail is
adjustable, there's almost no point in playing the game without tackling the
intricacies of formation, fatigue, supply, command radius, and morale.
Properly advancing through each phase of a turn should take about half an
hour.
StarCraft it ain't.
The major new addition to gameplay is a deployment option that allows any
unit with more than 100 troops to extend its zone of control by sending out
skirmishers. This accurately reflects the nature of this war, in which Johnny
Reb and his Yankee foe often met face to face in the forest while foraging just
ahead of their units' positions. For the height of realism, try the Extreme Fog
of War option, which denies you knowledge of an enemy unit's identity or
strength. Nothing is scarier than encountering an enemy unit's skirmish line
and being told the force consists of "3?? Troops"--meaning at least three
hundred, and God knows how many more.
Ranged combat quickly proves almost
useless even in the best battlefield
conditions. Chickamauga is all about melee,
a frightening maelstrom of hand-to-hand
fighting and thrusting bayonets. It's
murderous attrition as both sides seek to
establish favorable combat modifiers to their
melee attacks. The losses mount with
horrifying speed. It's a riveting battle.
Modem
play, play-
by- email,
and hotseat
head-to-head
multiplay options will keep Battleground
buffs humming happily at their battle
stations. The scenario editor is a welcome
utility--it allows you to shape the terrain and
battle elements for limitless variations of the
fight. And the "What if?" scenarios with their
detailed hypothetical variants will appeal to
Civil War aficionados. Bobby Horton's
authentic re-creations of Civil War songs fuel
the music track. And the added battle of
Murfreesboro, a bitter duel along the Stones River outside Nashville,
completes the package.
TalonSoft can keep pumping these out forever--they'll get no complaints from
wargamers.-- Dan Morris / GamePro
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