Reviews / previews
If SouthPeak's racer Boss Rally was released as a
coin-op, the machine would demand a lot of
maintenance. The dented panels and boot prints that
frustrated customers would inflict on the cabinet
would keep a repairman busy for months.
Boss Rally is an eminently-kickable PC port of the
popular N64 title Top Gear Rally that offers higher
resolution screens,
improved audio and
serial/modem,
network and Internet
multiplayer
competition for up to
eight and a handful
of extra cars and
tracks. The fictional
vehicles are based
on familiar European
and Japanese sedans used in actual rally
competitions, but the tracks are nothing like their real
world counterparts. Instead of using rally style
point-to-point "stages", the racing in Boss Rally takes
place on multi-lap closed circuits.
True to its console heritage, most of Boss Rally's six
tracks and nine cars are unavailable at the outset and
can only be unlocked with successful race results in
the game's six championship seasons. I've never been
a fan of this approach and the sadistically tough
parameters used here only reinforce my resistance.
I'm good at racing games, but it took an entire
afternoon before I was able to amass enough points to
advance past the inaugural two-race season and earn my first bonus track and
pair of cars. (Unfortunately, the game's
difficulty level is not scalable).
Ouch! Still five seasons to go.
The big problem here is that the 19 AI cars
begin each race well spaced out along the
road, and in order to earn the requisite
amount of points you must work your way past all of them in only a handful of
laps. Most of the AI cars are noticeably slower than yours, but begin with
such a huge lead that you must drive a perfect race and make use of every
available shortcut to stand a chance at victory.
Hindering matters is a flawed driving model.
Smooth movements of a wheel or joystick
have no effect on the steering and you must
saw away viciously at the controller just to
get car to turn at all. The powerslide
cornering technique demanded by the game
can be entertaining at times, but the effort
required to maintain it is not.
The accelerated 3D graphics in Boss Rally
(D3D or Glide) may represent an improvement over the N64 original, but, when
placed alongside comparable PC titles like Need For Speed: High Stakes,
they are well below average. The detailing on each vehicle is sparse and the
background scenery-- although smooth and
seamless--is bland. Assorted weather
effects are employed to good effect but the
lack of a proper cockpit view hurts and the
game imparts absolutely no sense of
discernable speed when you're hurtling along
at 100mph (which feels more like 40).
The console-inspired carrot-on-a-stick
approach of locking away cars and tracks is
supposed to make people stick with a game
longer in order to uncover them. But after my
ninth successive race at the same track in
Boss Rally, I didn't really care to see them
all that badly.
In fact, if I had been playing the game as a coin-op, I'd be one of those people
delivering a few well-placed kicks.-- Andy Mahood / GamePro
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