Reviews / previews
It was one of the most destructive campaigns in the
history of warfare. On June 22, 1941, the German
army plunged into Soviet Russia in a surprise assault
called Operation Barbarossa. It ignited a four-year
conflict that traversed 3,000 miles to the gates of
Moscow before ultimately rolling back to a final
conquest of Berlin by the vengeful Red Army. Before
the Soviet flag would wave over the Reichstag, more
than 22 million people lost their lives, making the
Russian Front deadlier in sheer numbers than even
the Holocaust.
Microsofts acclaimed Close Combat series has thus
far done a fine job of re-creating squad-level combat in
an intense yet sophisticated real-time environment,
and CCIII: The Russian Front is developer Atomic
Games best job yet of providing a grippingand
realisticreal-time combat game.
The core of Close
Combat is preserved
using a fine tactical
engine that
incorporates terrain,
elevation, line of
sight, structures,
trenches, and all
manner of battlefield
elements. As with
previous editions,
CCIII features
remarkable unit AI; it may be the games best asset.
Troops behave in convincingly human fashion. When
their leaders are close by, they can withstand
punishing artillery bombardment. When they sense
theyve been abandoned, they dont think twice about
fleeing or surrendering. When they sense the enemy
is cracking, they rally and counterattack to exploit
the shift in momentum. When pinned down by enemy
suppression fire, they duck their heads down, and
you can almost hear them pray.
What Russian Front adds to the CC equation is an in-depth, involving
campaign story that unfolds over the four years of the conflict, played from
either side. The operations and campaign modes provide a continuity in that
units destroyed or degraded in earlier battles must be refitted or retired.
Troops that survive their firefights gain experience and become more valuable,
giving you incentive to keep them alive longer and employ them as power
pieces. As morale and experience grow and develop, the scope of your
command grows from an initial platoon to the full company-level command of
a fire brigade, adding teams, technologies, and (if youve been a watchful
commander) new and improved tactics.
CCIII beautifully balances the visceral charge
of combat with the cerebral demands of
battlefield command. One second youre
gritting your teeth as you oversee a
machine-gun nest mowing down an enemy
infantry advance, and the next second your
attention has to turn to the new firing pattern
for your mortar team. Unlike most RTS
games, CCIII unfolds at a very lifelike pace.
Its always tense but always manageable.
Sound tactics are rewarded. The Russian commander will learn the value of
clever ambushes, well-orchestrated fighting retreats, and well-timed flanking
counterattacks. The German commander will learn the value of suppressive
artillery fire, screened infantry advance, and rapid encirclements with speedy
tanks.
The final cherry atop this grognards dessert is a robust multiplayer feature
that allows for painless setup over network, modem, or the Zone. As involving
as the single-player campaigns are, theres nothing like routing a human
opponent. Luckily, a simple but in-depth scenario editor allows you to play in
every conceivable condition, from open
summer plains to treacherous winter
forests.
Strategy fans will find an
embarrassment of riches in Close
Combat III: The Russian Front. The
campaign may have been hell on earth,
but the game is heaven on the
computer.-- Daniel Morris / GamePro
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