Reviews / previews
Although Microsoft has
successfully cornered
the general aviation
market, they've been
rather lax about fulfilling
the needs of the
air-combat enthusiast.
But after a good deal of
prodding and cajoling,
they've conceded and
finally added guns to
Flight Simulator.
In Combat Flight
Simulator (CFS),
Microsoft has taken its
award-winning Flight
Simulator '98 system
and retrofitted the game
engine to handle the
intricate nature of
W.W.II air combat.
Each of the eight aircraft
in the game has been
faithfully depicted, with
great flight and damage
models, exquisitely
detailed 3D exteriors,
and active,
photo-realistic
instrumentation panels.
The terrain-mapping
system is handled
equally well, again employing photo-realistic graphics to portray the rolling
countryside of Europe. While 30 cities are depicted in 3D, three major
cities-London, Paris, and Berlin-have been vividly modeled, containing such
important landmarks as the Eiffel Tower, the Brandenberg Gate, and Big Ben.
One of the most exciting aspects of CFS is its expandability. CFS lets
players import aircraft, missions, and scenery add-on packs from other Flight
Simulator '98 products, so that you can take, say, a fully laden 747 jumbo jet
up against scores of vintage W.W.II aircraft. And you can also create new
missions or even whole campaigns.
CFS includes two campaign games (the Battle of Britain and the subsequent
Battle over Europe) and several dozen single missions, a Free Flight "instant
action" arena, a Quick Combat mode, and a number of fully interactive training
modules. In addition to supporting force feedback, CFS contains loads of
multiplay options, including up to eight-player support over a LAN and free
access to the MS Gaming Zone.
When the realism settings are cranked to
the max and you're head-to-head against
several human opponents, it's a blast.
Unfortunately, the AI doesn't seem to keep
pace, even at the highest competency
setting. Time and again, enemy aircraft
preferred to go after my wingmen first
instead of me, and those that did latch
onto my tail were easily shaken with fairly
simple tactics. I expected CFS to offer
more of a challenge, especially when it
comes to dogfighting.
There are other shortcomings that keep this from being the consummate flight
sim. For example, while you can listen in on the radio chatter of friendly
aircraft during heated engagements, there doesn't seem to be a way for you to
issue orders to wingmen. What's more, enabling all the special effects,
especially when there are dozens of aircraft flitting about, plays havoc with the
game's frame rate. So unless you're prepared to run CFS on a high-end
system with a second-generation 3D card, you'll have to reduce some of the
visual effects to a bare-bones setting to get the game to run at an acceptable
speed.
Finally, although both campaign games
employ a branching path-whereby
subsequent missions are determined by
your overall success rate-each campaign
is actually made up of scripted, rather than
dynamically constructed, missions.
So despite extendibility and truly
impressive flight models, CFS suffers in
too many areas to convincingly win the air
war in the embattled skies over Europe.-- Marc Dultz / GamePro
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