Reviews / previews
For a game,
Commandos sometimes
seems a lot like work.
But nevertheless, I've
been punching the clock
every day, coming in
early and staying late.
This fascinating World
War II special-forces
game keeps you well
employed as
commander of up to six
Allied troopers on 24
missions in
angled-down German
territory. They typically
end in golden,
debris-laden
explosions-here, you're
blowing up a dam or a
chateau, there a radar
station or a giant
artillery piece-but the
means in this real-time
strategy game is all
bound up in stealth,
timing, and teamwork.
The commandos share
the ability to walk, run,
crawl, climb ladders,
and fire their
standard-issue .45s,
and two or three also
know their way around a
first-aid kit.
Beyond that, each has unique skills. The Green Beret is good with a knife,
knows how to use camouflage and climb walls, and can carry heavy objects
(including dead Germans). The sniper snipes. The Marine is comfortable on
and under water. The demolitions expert also knows how to lay traps and
handle grenades. The spy can impersonate Germans and administer poison,
and the driver can pilot enemy vehicles and is adept with a burp gun.
Using that gun may be risky. Hell, everything's risky in Commandos. Moving
around without intimate knowledge of your surroundings, leaving behind
footprints in the snow, or taking down a sentry has the potential to attract
attention. (Each enemy has a roving field of vision, represented by a
transparent green overlay.) Avoiding detection is a delicate art-if even one
commando dies, you'll have to restart the level or restore a save-and this
makes the game at once repetitive and deliciously addictive.
The artwork helps (lots of rich browns and greens), and so does the AI. The
enemy troops are both unexpectedly cleverand unexpectedly moronic. For
instance, a few missions in, I sent two men-one with a bear trap, the other
with an audible decoy-to ensnare the guards around a chateau targeted for
destruction. Much to my surprise, I managed to nail five or six of them, using
those items repeatedly in the same locations, before the Germans finally
figured it out and opened fire on the decoy.
Moreover, the game doesn't have much sense
of degree. The Germans always seem to spot
your men when they're visible and within
range, and their fire is resolutely on-target. The
skills of the commandos are absolutes; the
game draws no distinctions between different
levels of competency. This makes sense with
skills that require detailed technical
knowledge-demolition, for instance-but seems
silly for more general abilities like rowing a
boat or throwing grenades.
And it was ultimately that rigidity-along with the significant level of personal
control each commando requires (via either icons or hotkeys)-that had me
feeling as though I'd signed up for a job saving and loading, saving and
loading. A more role-playing approach, in which mundane tasks could be
performed by any commando (but more efficiently by experts), would have
been less frustrating.
The cooperative multiplayer game for two to six was a question mark: It's
designed only for LAN play (to which I didn't have access) and Mplayer (which
didn't have the game running at press time).
But the single-player game of Commandos is a regular hoot (hoot quietly,
though); and while I've lost patience with the saving and loading, I haven't
stopped punching the clock. Don't wait up. I'm working late.-- Peter Olafson / GamePro
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