Reviews / previews
If ever a game was in need of an update, it was
CyberStrike. After all, the game has changed little
since its inception in 1991. But now, finally,
Simutronics and 989 Studios have teamed up to
produce CyberStrike 2, a worthy successor to a
classic game.
While the original was online-only, CyberStrike 2
features a complete and well-conceived single-player
component. The game takes place on the planet
Syren, where rival clans vie for control of the planet's
resources. Players sign on with one of two clans (the
spit-and-polish Terran Alliance or the "Hallelujah,
brother!" Disciples of Apocalypse) and take part in
more than 20 linear missions for their side. All told,
the game offers 50 single-player missions, plus a
quick-combat skirmish mode for added replayability.
Gameplay is straightforward: you pilot your Cyberpod
around a series of beautifully rendered battlefields
taking out everything that moves. A key component to
the game is the availability of power for your pods,
which is provided by energy towers. Using these
towers (which are delivered via air drop in fine Uprising
fashion), you must construct a sizable power grid for
yourself while depriving your enemy of his.
The game controls are decent, though I missed having
a strafe or sidestep movement. Also, nearly all
combat takes place at extreme close range, which
can lead to confusion and causes numerous
maneuvering difficulties.
Like any good mech game, CyberStrike 2 includes a
salvage component which is both generous and
elegant: There seems to be no shortage of scrap on
the battlefield, and the salvage and loadout interface
is nicely streamlined and easy to use. Between
missions, you can sell your salvage to buy better
equipment or simply use it to upgrade your 'pod.
Of course, winning
the missions is no
easy task. On the default difficulty level, the
AI in CyberStrike 2 can be pretty tough to
beat, even in the early missions. Enemy pods
will attempt to encircle your craft, pounding
away with plasma cannons until you go
boom. The difficulty setting is customizable,
however, and the easier levels are far more
forgiving.
Multiplayer support is stable and quite
speedy, but it's only available through
Simutronics' servers (no modem, serial, LAN, or generic TCP/IP support here).
Also, you have to pay extra to appreciate it at its fullest-$9.95 per month for
complete access to the game's online features (all of the game's 60
pod-upgrade modules, all 16 maps, and persistent player rankings). A
"shareware" online mode is available for free and provides access to 10
upgrade modules and six battle maps.
Graphically, CyberStrike 2 is stunning. True,
many of the 3D models are angular and
probably won't look too hot next to Heavy
Gear II. But with a 3Dfx Voodoo II card, this
game provides a fast-moving, spectacular
visual experience. Weapons effects and
explosions are especially impressive, as are
the slick energy towers (which look good just
standing still). RIVA 128ZX and ATI
Xpert@Play image quality is only a bit less
impressive. Finally, the music, sound effects,
and speech are all extremely well done.
Simply put, we're talking about a very solid mech game here. I wasn't
impressed by the monthly charge for online play and the lack of
player-managed multiplay options, but the overall gameplay is very good, and
the single-player component provides tremendous value.-- Mike Ryan / GamePro
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