Reviews / previews
Darkstone is a Diablo clone: a real-time action game
complete with spells, swords, dozens of quests, and
thousands of monsters-and a few interesting ideas of
its own.
Now, Diablo clones are not necessarily a bad
thing-except when, as in Darkstone's case, the
ease-of-use of the
original game isn't
carried over.
It's the close-up,
isometric 3D
graphics that prove
Darkstone's single
most distinctive
feature. They
immerse you in the
same dungeons that
Diablo displayed
from a more antiseptic and distant perspective. As
your party passes rooms, the nearby walls briefly fade
to display the rooms' contents. You can also choose
from a top-down view and a pair of user-controlled
cameras that let you adjust distance and view angle.
In theory, a two-character party, where you swap
between one persona you control and another
controlled by the computer, means you have weapons
and magic available for different threats.
But Darkstone developer Delphine hasn't provided the
tools to make it
work well. For
example, once the
computer's character is locked in melee
combat, it will remain there until dead, since
there's no user-adjustable "flee level," as in
Rage of Mages II. The AI-controlled
character sometimes remains a bit too far
behind your party leader to become aware of
battles and will stand, happy and oblivious,
while your personal character is demolished
by foes.
On numerous occasions, Darkstone forces
you to play against programming code as much as against your computerized
foes. Some annoyances are small. The contents of treasure chests located
near walls occasionally pop up on the other side of the wall.
Others are more irritating-like an interface that stores a single spell per
character for quick casting. (Diablo let you hotkey up to four spells.) To switch
spells, you have to plug in a different spell number, then right-click to cast--by
which time your victorious adversaries are probably already snickering over
your corpse.
I like the system of basic skills that Darkstone adds to the Diablo mix, which
your characters learn and improve by paying
an instructor in town-such as item
recharging for mages. But beyond this, the
graphics, and the two-person party,
Darkstone is intensely Diablo-like, even
reproducing goblin-like gangs that retreat
when attacked, and its color-coded healing
(red) and mana (blue) potions.
The multiplayer version of Darkstone offers
the same goals as the stand-alone version,
and supports network or Internet play for up
to four playing as allies or on their own. (The
latter means that combat spells and weapons affect your rivals as well as the
game's monsters.) You can also send general and private messages to other
players-the private ones showing up as garbage on the screens of
eavesdroppers. (However, a high languages skill allows them to decode private
messages. Nice touch, that.)
Now, Diablo didn't offer as much as Darkstone, but it did get it right the first
time. By contrast, the attractions of Darkstone's 3D dungeons and dangers
pale before the variety of obstacles placed in the way of enjoyment. For action
game addicts, only.-- Barry Brenesal / GamePro
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