Delta Force

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Review: Delta Force


Critics have long jumped on Nova Logic for making sims that were really action games. Now that the publisher has finally made a clear-cut action game in Delta Force, maybe we should call it a sim just to keep them guessing.

It's not a sim, of course; it's not even the action/strategy hybrid you may have expected. While Delta Force fits loosely into the burgeoning 3D-squad genre, you neither command nor control your comrades-in-arms. It's very much an infantry-combat shoot-'em-up, and, while it's a hardware hog with haphazard AI, it's an above-average game.

Delta Force casts you as one among several special-forces operatives on five tours of duty in hot spots around the globe. The atmosphere's just perfect, and it's the reason to get the game. With tracers flying, plumes of black smoke rising, shot-up trees collapsing, and death screams mingling with the distant whump of explosions and crackle of small-arms fire, you are unquestionably there-whether dealing with drug-runners in Peru or rebellion in Russia.

"Mama!" one enemy shrieked as I nailed him. I almost felt sorry for him.

But, hey, if he's just going to stand there while I'm pointing an assault weapon at his head, what did he expect? Once combat is joined, the enemy's pleasantly aggressive. But I found I could stand in the doorways of huts they were inhabiting for some seconds without them taking notice of my presence. And when they hit the deck after I opened fire, they often were facing the wrong way.

Part of the challenge of accomplishing the 40-plus single-player missions is helping to keep your colleagues alive. That means not shooting them by mistake. (They're distinguished chiefly by the color of the targeting cursor.) And it means providing support fire for them at key moments to prevent them from being overwhelmed. Keeping them alive helps keep you alive.

However, you've got to come to them. They don't reciprocate. Delta Force doesn't seem to have any cooperative AI. Indeed, there's no way to communicate with other assaulters in single-player mode.

Graphically, it's about as good as the system you're playing on. With a 350MHz Pentium II and a 16MB AGP 2x video card, the resolution reached a smooth-scrolling 800-by-600, and I had the impression I was seeing every one of the 16 million colors.

However, on a P200 MMX with a 4MB PCI video card, it was limited to 640-by-480, and I had to enable Turbo mode-which degrades graphics to boost frame rate-to get Delta Force to run at playable speed. As a result, the terrain was sometimes pixelated, jaggy, or looked melted. (There's no 3D acceleration.)

In other words, this is essentially a PII game. It runs on a Pentium MMX system, but I wouldn't care to guess what the frame rate would be on the minimum P166. It plodded on a P200 machine with 64MB RAM.

The huge deathmatches (up to 32 players) on the Nova World server were fun, but the game sometimes strained to track opponents. They'd disappear from view only to reappear a short distance away-you can't shoot people you can't see.

However, for the most part, Delta Force comes across as pretty realistic. You're not super-human. You're a guy with some guns, a big old knife, maybe some satchel charges and artillery backup. Take a couple of good shots, and you've had it.

In this one respect, it's almost a sim.-- Peter Olafson / GamePro

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Game information

Developer:NovaLogic
Publisher:N/A
Release date:
Genre:Action
Esrb:R/P

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