Reviews / previews
Apart from the name and design team, Descent:
Freespace has little to do with the original Descent
titles. In fact, Interplay neednt have included the
Descent moniker at all. This fantastic space-combat
sim earns its own place among elite games.
For starters, Freespace offers a fantastic single-player
campaign. As the game opens, youre a rookie pilot
with the Galactic Terran Alliance (GTA, the good
guys). The GTA is locked in a long-running war with
the Vasudans. While these two are busy beating up
on each other, a third power, the mysterious Shivans,
joins the fray. This new force is so powerful that the
GTA and Vasudans must unite in a desperate bid for
survival.
Sure, it sounds like Wing Commander: Prophecy, but
the campaign unfolds at a splendid pace and really
conveys the sense of tension and mystery that the
Shivan threat presents. The 29 missions (not
including the four training missions) outline a fairly
believable (albeit accelerated) military campaign that
culminates in a memorable last-ditch effort to halt the
Shivans once and for all. Its one final confrontation
you wont forget.
Elements of the campaign vary based on your
performance. For instance, if you succeed in taking
out a cruiser in one mission, it wont be there to
cause trouble in the next. Many of the missions will
seem familiar to Wing Commander and TIE Fighter
fans: patrolling waypoints, inspecting Shivan freighters
and capital ships. Most of the others are fairly
original, including protecting your carrier on a mad
dash through an asteroid field by picking off the
asteroids in its path.
Best of all, a sense of urgency lingers throughout as
the Shivans brush aside GTA and Vasudan forces at
nearly every turn. The enemy AI is quite good, as are the difficulty settings,
which should suit novices and aces alike.
The game also includes a phenomenal mission-editor. Its so powerful,
complete, and intuitive, it ranks as the most impressive mission/leveleditor
Ive ever seen.
The graphics are pretty stunning, too, with or without hardware acceleration
(though youll want a well-equipped Pentium II to run the software-only mode
on the highest detail settings). With a Voodoo II card installed, the game ran
beautifully, with only occasional stuttering during large battles. Particularly
impressive is the use of scale: Small ships look and feel small, while space
stations and capital ships are absolutely enormous. Never have I felt so
insignificant as when a Lucifer-class destroyer came bearing down on me out
of subspace.
Multiplayer performance is the one area where Freespace comes up a bit
short. Despite impressive features (12 players over LAN or Internet, various
deathmatch and team settings), the game just doesnt run very smoothly over
a dial-up connection. Even over a 128K ISDN line, I wasnt always able to find
a playable game on Parallax Online (Volitions free online-gaming service at
www.parallaxonline.com). However, Volition appears dedicated to ironing out
the multiplayer issues. If it can smooth out the problems with a patch or two,
Freespace will be just about perfect.
Even with its multiplayer issues, this game is easily the best thing going in
space-combat sims. The graphics are excellent, the story is solid, and the
single-player gameplay is outstanding. The great mission-editor pushes
Descent: Freespace to the top of the space-combat heap.-- Michael E. Ryan / GamePro
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