Dominant Species

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Review: Dominant Species


Red Storm Entertainment, flush with the success of Rainbow Six, is jumping into the crowded real-time strategy market with Dominant Species. The game features a true 3D engine more akin to the likes of Myth: The Fallen Lords than to any of the top-down RTS titles to date. But before we examine the look and gameplay, let's take a glance at the game's premise.

You assume the role of a Murian Mindlord, part of an advanced telepathic alien race living on a war-torn planet. Your character clashes with other Mindlords (and their motley minions) over an invaluable life-creating resource, Anima. Things look bad enough, but when a strange, pink-skinned race known as humans land on Mur looking for a piece of the action, it gets capital-U ugly.

Before the Earthlings arrive, you'll play a few missions against other Mindlords to sharpen your unit/resource-management and combat skills-but first and foremost, you must learn how to navigate the vast environment. And Dominant Species' tricky control system and multiple views make for a steep learning curve. The left mouse is used to select units and give commands; the right mouse, when held down, rotates the view of the planet, as do the four arrow keys, which swing the map side to side or up and down. Other keys move the camera angle vertically, among various other functions (see what I mean?). After a while things become more intuitive, but simultaneously controlling the view and the units can be a precarious endeavor. And for newcomers to the genre, well, forget it.

The 3D terrain is used for more than just scenery: enemies can be bounced off cliffs by Rambeasts, Arcwings can float over water, and it's highly advisable to sneak a few Leaping Scorchers behind a hill to attack unsuspecting humans and their hives.

Like the terrain, the creatures are in true 3D. There are dozens of animated Murians at your fingertips, and three kinds of Anima to reap (green crystal for strength, blue liquid for speed, and red gas for intelligence). The resulting Murian units each have their own purpose, fighting style, and overall strengths and limitations. Every race, including the humans, has similar unit types, resulting in a fairly well-balanced game.

The single-player missions include all-out combat, defensive orders, escorting assignments, queue-production goals, and locate-and-capture journeys, all played out over primarily desert terrain (with some grasslands and swamps thrown in). If multiplayer gaming is your bag, Dominant Species can be enjoyed over a LAN or across the Internet (the Zone and Mplayer) with up to four people, competitively or cooperatively-however, you're all forced to play as the Murians.

Dominant Species is a good game, but not a great one-there's a lot of charm and creativity within, but I'm left a bit puzzled regarding the developer's focus. The game is quite tough, even for a seasoned RTS fanatic, yet the graphics seem to be aimed toward kids, with cute units and animations (Rambeasts head-butting each other, etc.). This dichotomy results in a game that might not appeal to either demographic. And sure, the rolling terrain of the 3D worlds, watching the worlds change from day to night, and the ability to set formations are all cool, but not enough to kick up your heels over. RTS games don't have to technologically eclipse their predecessors to earn top marks (just look at Blizzard's Starcraft), but gameplay shouldn't be hindered by complexity or awkward control.-- Marc Saltzman / GamePro

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Game information

Developer:Red Storm Entertainment
Publisher:Red Storm Entertainment
Release date:
Genre:Strategy
Esrb:R/P

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