Reviews / previews
Back in 1992, Westwood Studios
released a game that would prove to be
the great grandpappy of real-time strategy
games-Dune 2. The baby-smooth learning
curve and the universe of Frank Herbert's Dune novels
made it very popular.
Its focus was Arrakis, the only planet in the universe
where the spice Melange can be acquired. Needless
to say, everyone wants it and nobody wants to share.
In the game, the Houses-Atreides, Ordos, and
Harkonnen-slug it out in a "three man enter, one man
leave" style. You play any of the three houses in a
series of 13 missions each.
The formula was simple-harvest the spice for money
to spend on your army, then send your army out to
"protect" the unclaimed spice until you have safely
harvested everything and/or killed everyone. Dune 2
brought this formula to life and started a domino line
of games such as Command & Conquer, Dark Reign,
Total Annihilation, and Starcraft.
Now it's 1998, and Westwood has responded to the
clamoring of Dune 2 fans everywhere by bringing the
original up to date. Unfortunately, the date it brings it
up to is 1995. There have been scores of innovative
additions to the RTS genre, most of which have
become de facto standards. Waypoints, patrolling,
unit guarding, build queues, terrain effects, and many
other elements did not find their way into the new
incarnation. Although we do get updated SVGA
640-by-480 graphics in 8- or 16-bit color with some
moderate lighting and smoke effects, there's less
movement control, vehicle variety, and terrain types
here than in Westwood's own Red Alert. There are
also significant changes from Dune 2 to 2000, such
as the melding of light and heavy infantry into just
"infantry," the addition of the engineer unit from C&C, and stealth units.
Despite its lack of modern convention,
Dune 2000 does have a number of things
going for it. Its well-balanced selection of
units includes the usual tanks, mobile
artillery, and fast-moving machine-gun
vehicles, as well as infantry-an
oft-forgotten and inexpensive unit that
packs quite a punch in large numbers.
Computer controlled neutrals either help or
hinder your progress during certain
missions. The cut-scenes are
numerous-one before each and every mission-and well done. Due to its
seemingly old engine, Dune 2000 should have no difficulty running on older
Pentium machines. Most importantly, the original feel of Dune 2 is there-the
spice mining, the special units of each house, and the unit-eating sand worms
bring you right back to the glory days. The updated graphics do a marvelous
job of wrapping the old style in a beautifully designed body.
Theoretically, up to four players can compete via LAN or over the Internet
through Westwood Online's free service (www.westwood.com). The online play
was described by Thorpster, the top-ranked player on Westwood Online at the
time, as "painfully lagged." It was unplayable with more than two, and even
with just two it had 1 to 5 seconds of lag time between mouse-click and
corresponding action. Westwood acknowledged the multiplayer problems and
said a lag-fixing patch is on the way.
If you are looking for the original flavor and
style of Dune 2 with vastly improved
graphics, sound, and cut-scenes, this
game is your ticket. But if nostalgia hasn't
sunk its teeth deeply into you, pass on
this aging ride for one of the more modern
RTS hotrods.-- 0 / GamePro
Got an opinion about Dune 2000? Or maybe know a good cheat or strategy? Share it with the world!