East Front II

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Review: East Front II


The Russian wilderness proved more than a match for the troops of Napoleon and Hitler-and for TalonSoft, whose 1997 release East Front was buggy and poorly documented. It wasn't until West Front surfaced last year that the company's new game design and graphics engine became good enough for prime time.

East Front II finds the original game--plus the expansion disk and 50 new scenarios-retro-fitted with the improved West Front design. It still has a few problems, but no longer feels as hopeless as a Russian winter.

As in TalonSoft's previous war games, the emphasis in East Front II is on classic turn-based strategy. Depending on your position in the command food chain, you will find yourself leading anything from a small battalion to a full corps. Hundreds of real-life WWII units are realistically rated for strength, assault ability, armor, movement, morale, firing and loading costs and range effectiveness. Each scenario can be played against the reasonably good computer AI, or against a living opponent via modem, null modem, LAN, or the Internet, and more complex scenarios support up to sixteen players on two teams.

Armchair commanders used to abstract 2D hex-based wargames will be pleased with the 3D "miniature soldier" look of East Front II-and if they grow nostalgic, they can switch to the old display. (It's better for a battlefield overview.) A variety of buttons on the interface allow you to perform functions like highlighting all units or examine the movement or view range for a unit.

East Front II offers a Battle Generator that can create fictional (but realistic) scenarios on the fly. It also provides both "linked" and "dynamic" campaigns. In the former, you begin at battalion level, and through a series of victories in successive historically accurate scenarios work your way up the chain of command, until you're leading a corps. Dynamic campaigns are fictional, and allow you to choose the side and command level to play. In both game types, a broadly branching scenario tree takes into account both victories and failures, so that your results affect the subsequent course of the campaign. And it works correctly, unlike the campaign tree in the original East Front.

However, a few annoying bugs do interfere with gameplay. For instance, if you click to move a unit at double-time and then decide against it, you're stuck. The unit's fatigue flag has automatically been set, and if you change your mind yet again, you won't be able to double-time that turn. (Fatigue precludes double-timing.)

I also question some of the interface decisions. The choice-heavy, Windows-style pulldown menus let you save games, but not load them-surely a higher priority for most armchair commanders than replaying recorded games, which East Front II does support. You can't display the Command Report (a valuable tool that lists turn-by-turn reinforcements, changes to supply, unit disruption and low ammo) after the beginning of your turn.

Still, East Front is a solid wargamer's product that offers hundreds of hours of gameplay with a fine attention to detail. The Russian winter has thawed, and this comes warmly recommended.-- Barry Brenesal / GamePro

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Game information

Developer:Talonsoft
Publisher:Talonsoft
Release date:
Genre:Strategy
Esrb:Teen

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