Reviews / previews
Talk about cruel and unusual punishment.
Psygnosis' Eliminator casts you as a prisoner of war
sentenced to drive a hovercraft through eight different
combat arenas for the entertainment of millions.
Along the way,
robotic craft try to
stop you, and the
time bomb
strapped to your
machine will
explode if you don't
succeed within a
time limit.
It isn't a bad game.
It can be fun racing through the huge, well-designed
arenas and blasting robots to smithereens.
Eliminator's time-based nature makes it frantic and
impatient, and the four available craft give you more
of a reason to play it again. It runs smoothly. The
ambient/techno soundtrack by Simply Red's Aziz
Ibrahim is a highlight of this otherwise dim game.
And while the enemies have the AI of the ghosts in
Pac-Man, just when you've had enough mindless
killing, the game
throws in a
target-based
puzzle to keep
things
interesting.
Unfortunately,
the keyboard
controls are awful. You'd need ten fingers
on each hand to efficiently use the
default configuration, and using a joystick isn't much better, because you
still have to rely on the keyboard to move the crosshair up and down. The
multiplayer game is just the usual deathmatch. Even with a 3D accelerator,
the graphics are low res and about PlayStation-quality. The camera often
finds its way behind a wall or similar obstacle, and that makes it hard to see
what's going on.
And while elements of Eliminator are
familiar from games like Descent and
Psygnosis' own Wipeout, it doesn't improve
upon them. We've all played this
hovercraft-racing-about-blasting-things stuff,
but in Descent we have complete freedom
of movement and Wipeout is much faster
and has a better multiplayer component.
Eliminator just feels like ancient finger
torture as you struggle to control your craft.
I'd rather be pressing license plates.-- James Turner / GamePro
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