Reviews / previews
Apparently it's not just
3D squad games that
are mod. Consider the
isometric Enemy
Infestation: an engaging
sci-fi riff on Eidos' recent
Commandos.
While not quite as
accessible as that
outdoor World War II
entry, this real-time
strategy game, set
largely indoors, displays
an eye for detail, a
deeper interest in
character and story, a
lighter heart-and a
difficulty curve that's
significantly easier to
hit.
As you've doubtless
gathered from the title,
EI's a bug hunt, sir.
Depending on the
mission, your team of
up to 12 members may
include military types,
physicists and
biologists, cooks and
barmen, janitors and
mechanics, and
robots-each with special
skills. (For instance,
robots can survive in
places humans can't,
and mechanics can
repair destroyed robots.)
Wrapped together or controlled separately using standard RTS rules, you
usher them across 26 levels, shooting it out with the insectoid invaders,
activating machines to improve your weapons, health, and access, rescuing
colonists, and experimenting with found domestic items-from fire
extinguishers to remote controls to hair spray.
Those aren't just neat little asides. EI is the Ultima VII of RTS games. And
while the Big Orange Gun pretty much speaks for itself, if you use the wrong
item, you may find the enemy multiplying or morphing into more dangerous
forms.
The game definitely has personality. The alien AI may lack a certain
coordination in combat, but it has a concerted agenda, and it's fascinating to
watch. On your own side, everyone talks, whether in fixed story sequences at
key junctures or just reacting to the world around them, and I quickly started
recognizing voices and getting attached to characters-notably a laconic
southern girl and a robot who'd occasionally come out with a "Crush, kill,
destroy!"
It put me in mind of Tegel's Mercenaries, an early-'90s attempt at adding a
distinctive voice to squad games. The difference: This one works. If I couldn't
interact with an object, I was told why. Information is cleanly laid out and
easily accessible from the main game-screen at all times. Team members
adopt the shortest route when assigned a distant destination and handle
multiple elevators with aplomb. (However, they'll sometimes include dangerous
areas in their path, so you may need to waypoint around trouble spots.) And
the game allows you to play beyond the mission that's currently making you
crazy.
Finally, the cooperative multiplayer game
(TCP/IP or LAN), with 10 levels of its own,
was smooth sailing and deliciously difficult.
However, a side effect of making levels so
detailed is that they come off busy and
cluttered until you get used to the style.
Similarly, in combat, you may find so many
characters saying so many things
simultaneously that you can't hear any one
of them. (While we're on the subject of
voices, the one used for the mission briefings set my teeth of edge.)
And while generally the game seems clean (apart from some problems getting
the screen to scroll using the mouse), my laconic southern girl occasionally
sounded more like Marge Simpson. A military type who'd been knocked
unconscious and cocooned awoke, replied to her commander's orders from
within the cocoon, and then lapsed into unconsciousness again.
Now, that's dedication for you.
And a little dedication is in order here. After
an initially tepid reaction, I've found myself
steadily warming to the pleasant intricacies
of Enemy Infestation. Like aliens who've been
zapped with the wrong gun, it's likely to grow
on you.-- Peter Olafson / GamePro
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