Reviews / previews
Evocative,
thematic,
atmospheric.
These
are just
a few of the adjectives I
could use to describe
European Air War, the
latest WWII fighter sim
from MicroProse.
Immersive is probably
the best description,
however, because this
is one game that never
loses sight of the fact
that no matter how
technically proficient a
combat-flight sim might
be, its primary purpose
is to entertain. Not only
does EAW accomplish
this with style and
substance, it even
manages to suspend
time itself by drawing
you so irretrievably into
the massive aerial
conflict over Europe
between 1940 and
1945, clocks and
calendars will probably
cease to exist while you're playing it (or at least until four in the morning when
you finally manage to drag your energy-depleted carcass off to bed).
One of EAW's most remarkable features is the sheer number of planes it puts
into the air. Apart from the game's comprehensive collection of 20 flyable
aircraft, the European skies can be filled with upwards of 256 AI-controlled
fighters and bombers. This completely elevates the feel and scope of
simulated aerial warfare to a level that few other sims can match. An
interception mission against an inbound bombing fleet is likely to involve
massive numbers of planes knife-fighting each other in a complex tactical
dance, where escorting fighters peel off to try and draw you away from their
bombers while your wingmen call out frantically on the radio for help (in proper
German with subtitles, if you've chosen to fly for the Fatherland). Fully
scalable to suit your skill level, the game's enemy and friendly AI is
absolutely top-notch.
Likewise, the individual flight models are quite challenging and authentic.
Torque effects during takeoffs could stand to be improved, and belly landings
aren't permitted (damn!), but just about everything else-from weight and drag
effects, speed bleeding, stalls, and spins-is very well implemented.
With the game's extensive single-mission
options and superb 256-page manual, it
won't take long before most digital pilots
are ready to take on one of EAW's fully
dynamic campaigns. Players can opt to fly
for USAAF, RAF, or Luftwaffe squadrons as
they strive for medals and promotions in
either the Battle of Britain or the European
mainland war. MicroProse has done a
marvelous job of injecting some high
entertainment value into each of these
scenarios (although the mission rating system can be quite unfair at times
when returning from some of the quieter flights). Free multiplay support on the
Internet Gaming Zone is still experiencing some warping and disconnect
problems, but stand back: once it gets up to speed, it's gonna be an
incredible ride that should give the dedicated online WWII fighters a real run
for their money.
Glide and Direct3D acceleration are
supported, but graphically, the game is just
a notch or two below some we've seen in
the past year. There are no visible moving
control surfaces on the aircraft, the in-flight
maps can't be zoomed in (making them
almost useless), and the scenery, while
striking, has a hazy pastel watercolor look
about it. As can be seen from the
screenshots on this page, however, the
level of detail is truly remarkable.
European Air War has soared out of the hangar as an A-list historical
simulation. It should seriously challenge both Microsoft's Combat Flight
Simulator's and Jane's WWII Fighters' bids for air supremacy.-- Andy Mahood / GamePro
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