Evil Core: The Fallen Cities

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Review: Evil Core: The Fallen Cities


Evil Core is as console-like a computer game as you're likely to see-but without the elegance of console controls.

This is a third-person Descent stripped down to essentials: your ship, a mostly-underground environment (with 3D graphics more attractive than most 32-bit video games), and plenty of annoying little enemy ships that try to shoot you down as you round the next blind turn.

To be sure, you also have a wingman (who is far more accurate than you'll ever be) and radar that lets you know how many baddies are in the area. You can play with your pals in split-screen one-on-one using the same executable as the solo player game. (To get to LAN or TCP/IP death- or co-op matches, you have to shut down and launch a separate file.)

What kept me from having more fun were the controls. Keyboard control is a joke, and the rudders on the joysticks I tested didn't roll the craft. A gamepad is crucial-there is simply no other way to play the game.

But even with a gamepad, controlling Evil Core just doesn't feel right. This ship wants to zip around like a TIE fighter. Unfortunately, the game delivers a lot of tight corridors and canyons that force you to move cautiously-cheating you out of the fun.

That said, the cutesy, Vangers-like adversaries of Evil Core might make a good fit for younger gamers too impressionable for the intensity of Descent or Forsaken. However, more mature PC gamers should look elsewhere.-- George Chronis / GamePro

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Game information

Developer:Tri Synergy
Publisher:A.B.T.S. Group
Release date:
Genre:Action
Esrb:R/P

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