Reviews / previews
Had it been released a year or two ago, Extreme-G 2
would be king of the road. On the surface, it has a lot
to offer: colored lighting, plentiful tracks with wild
design, twelve cool racing bikes, vivid special effects,
and a breakneck pace.
Unfortunately,
Acclaim's futuristic
motorcycle racer
has fundamental
problems that knock
it well down the line
of succession.
Set in the far-flung
future, XG2 is
ostensibly another
televised, high-risk sport in which the possibility of
death among the contestants keeps the ratings at
their peak. It's all solo play. In Extreme Contest, you
work your way up to Duel--a series of one-on-one
matches against past XG champs. Tracks unlocked
in that game can then be played in single-player
mode, in which you can practice, run time trials, or
just drive around and kill your opponents.
The problems start
with the game's
graphics. A Direct
3D-compatible card
is required, but even
with that the artwork
just isn't all that
impressive. The
game displayed
noticeable fogging
and draw-in and the
same fuzzy textures as the Nintendo 64 original.
Another problem is the cheapness of the conversion.
The N64 version at least had a four-player split-screen mode; the PC version
offers no multiplay whatsoever-not even on the same machine.
Furthermore, the game's options are obtuse. Changing the controller
configuration is a chore: you have to reconfigure all the controls just to use a
gamepad, and the key assignments for keyboard play aren't listed on a single
screen for easy reference.
Changing video-card options is even worse. Gamers who have two installed
3D accelerator cards, or who just want to change resolutions from the default
640 x 480 have to edit commands into the startup file for the game.
Now, the game isn't a total loss. The design
of the 36 tracks--actually, 12 tracks with
three variations on each--is actually quite
good, if a bit redundant, as you'll see similar
jumps, tunnels, and steep roads on different
courses. (The 12 settings include a bright,
sterile-looking city, a nighttime urban
landscape, jungles and mine settings, and
other exotic places.)
And it's wickedly fast at times. The speed
combined with the roller-coaster course design give the game an almost
thrill-ride feel. Often, you don't race on these tracks so much as hold on and
hope for the best while nudging your bike in the right direction now and then.
The bikes are equipped with a standard peashooter as the default, and a
limited supply of nitro boosts provide bursts of speed. Weapon power-ups,
including a variety of missiles, shields, and flame launchers, are strewn
around the track. Special effects for the
weapons are generally nicely done, with lots
of colored lighting and fiery, translucent eye
candy. Sound effects are also more than
competent, and the score's mix of jazz and
techno is quite listenable--a nice switch from
the pitiful British techno-pop that often
adorns these games.
The game's good but not exceptional
presentation, combined with the glaring
omissions in its conversion makes this a sure candidate for the bargain bin.
And, as such, XG2 just might be a good pick-up simply for the speed it offers.
But with far better competition--games like DethKarz, Powerslide, and
Rollcage--already in the marketplace, this is one racer in which all the speed
in the world can't keep it from finishing anywhere above the middle of the
pack.-- Jason D'Aprile / GamePro
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