Reviews / previews
F-22 Lightning 3 looks and plays like something left
over from NovaLogic's recent F-16/MiG-29 two-fer
bundle.
The terrain engine doesn't look particularly impressive,
the explosions all look the same after you've seen two
or three, and weather and lighting effects are
inconsequential. The various cockpit displays are still
almost entirely
useless, since
there's no use for
anything other than
the main HUD view
with the attack
display open in the
corner of the screen.
The F-22's role as a
stealth aircraft is
largely ignored, since you'll have to dogfight any
nearby aircraft. For ground attacks, you have to drop
bombs from directly over your target rather than firing
air-to-ground missiles from a safe distance. Nothing
here suggests the U.S. military's latest and greatest
hardware. Whereas the F-16/MiG-29 bundle showed
affection for the aircraft being modeled, NovaLogic's
F-22 may as well bear the designation "Generic
Hi-tech Airplane".
The real appeal of this game is its
multiplayer gaming. Lightning 3 marks the
debut of Novalogic's Voice Over Net
technology, which lets you talk to one pilot
at a time using real-time voice
communications. The company's servers do
a smooth job of supporting skies crammed
with human players sniping at each other.
It's a deathmatch played in an open field
where the action is fast and simple. No skill
required. This is what Novalogic's flight sims
are all about. If you want to install a game,
click the mouse a couple of times and start
slinging Sidewinders like there's no
tomorrow, Lighting 3 is the sim for you.
While this sort of Quake-in-the-sky concept
sounds good in theory, in practice it just
doesn't work very well. Part of what makes
deathmatches interesting is the level design
and weapon variety--both ingredients
conspicuously absent here. In multiplayer
games, you'll want to use terrain masking,, in which you fly behind hills to
hide from radar, but a clump of fat hills
hardly qualifies as level design. As for
weapon variety, you have two flavors: long-
and short-range missiles, both of which have
bloodhound-relentless homing systems. It
doesn't help matters that the cockpit
interface doesn't offer a way to track inbound
missiles, which are only shown as little dots
on a flat, 2D attack display.
The single-player game is as underdone and
uninteresting as NovaLogic's other sims. The campaigns are a linear series of
heavily scripted missions, but you can play the campaigns in any order and
you can skip a mission after you've failed it. The biggest challenge in each
scenario is using your limited weapons to kill the overwhelming number of
enemy aircraft. NovaLogic has made a token attempt to make the world seem
livelier by adding handfuls of friendly aircraft going about their business, but it's
all canned, with no interaction with the world
beyond your lone wingman. This is the
standard-variety you-against-the-world
gameplay.
Lighting 3 may provide some quick thrills for
an hour or so. But, unfortunately, the game
as a whole is superficial, nondescript, and
drab. I'm sure there's a place for this sort of
dull simplification, but it's not on my hard
drive.-- Tom Chick / GamePro
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