Reviews / previews
Few RPGs provide so deft a
balance between the wandering
monster-slaying and the NPC
interaction phases of
role-playing. Both elements are
involving and demanding.
Dialogue-tree conversations can seem a little
repetitive when you're interviewing everyone in a town,
but the development of the plot never seems forced
and the game can actually be played in a very
non-linear way.There's no pre-scripted course, and
you can visit any location in any order. Assembling
the puzzle pieces of information that lead you closer
to the GECK doesn't rely on an established
sequential chain; the discoveries come haphazardly
and the game unfolds in different ways dependent on
your choices.
There are some astonishing locations to visit. New
Reno is a decadent gambling city that revels in crime
and prostitution; the designers pull no punches in
displaying the vulgar underbelly of an already harsh
and dehumanizing post-nuclear society. The
well-guarded army base, which you'lleventually have
to penetrate,
is as
challenging an
environment
as I've ever
come up
against in an
RPG (and, as
usual, its
resolution
demands
insight and
conceptual leaping as opposed to relentlessly
attacking and hoping for the best). Along the way,
you'll caravan with traders, win the hearts of
underground vault squatters, sail on ships to offshore
islands, and subdue a renegade reactor that threatens
a city's precious water supply.
Every new environment and plot twist is fascinating, and the game never sinks
into the kind of highway-hypnosis funk to which long RPGs are prone. The
game rewards frequent saving and the playing of different angles in different
situations-it's sometimes amazing to see just how differently play progresses
with the simplest of divergences in your decision-making.
Fallout 2 definitely ups the ante on blood, guts, weaponry, and mayhem.
NPCs who join your party are much more flexible than they were in the
original: they follow battle orders like "fight" or "flee;" and whereas the
original's just offered themselves up as
cannon fodder for your cause, these
guys sometimes back out of trouble.
Fallout 2 does allow you to upgrade
your NPCs' gear and weapons, and
even their skills. The cornucopia of
mutants, soldiers, cyborgs, and other
radioactive nasties means there's rarely
a dull moment when wandering the
wasteland.
I wouldn't dream of giving away the
mesmerizing endgame, but it must at
least be hinted at because it's an eye-popping stretch of gameplay. Let's just
say that Braveheart and Saving Private Ryan collide for an ingenious reverse
amphibious assault, the outcome of which will leave no doubt as to where the
balance of power rests in post-nuclear America.
Fallout 2 is a first-rate RPG, and it will
appeal to anyone with a hankering for an
epic story with addictive gameplay. The long
and (for Interplay) costly wait is justified by
its accomplishment: from rueful opening
cinematics to the spellbinding conclusion,
Fallout 2 establishes Interplay's RPG wing
Black Isle Studios as the best in its
business.-- Daniel Morris / GamePro
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