Reviews / previews
Were you aware that France will host the next World
Cup finals to kick off in Paris on June 10, 1998? Did
you know that the US national team has qualified?
Well, it has. And hopefully that'll give soccer another
boost as its popularity continues to grow.
If you want further evidence of why the game is such a
hit, check out EA Sports' latest incarnation of its FIFA
license. I'd tip it as not only the best soccer game on
the market by far, but possibly as the best sports
game ever made.
I was frustrated by EA's apparent complacency in the
97 version. With FIFA 98: RTWC, those issues have
not only been addressed, but it seems that virtually
every element has been reassessed to ensure the
most complete soccer experience possible.
For starters, there's the
sheer scope. Check
this: 172 national teams
along with 189 club
teams from 11 leading
soccer nations are
represented. That
incorporates some
6,400 different (real)
players, each with individual stats. So you can plot
the course of your selected nation's road to France
through the regional qualifying rounds. A random
drawing then groups the 32 qualifiers into eight groups
to battle for places in the straight knock out to the
World Cup final.
In addition to the three difficulty levels offering
considerable replayability (World Class level is tough),
the national squad rosters can be changed, allowing
you to bring in fringe players. You can also play in
league mode in any one of the 11 nations. Adding
further spice is the option to transfer players. Each
team is given a kitty to be spent on any of the 6,400
players-so if you want to buy the Brazilian striker Ronaldo from Inter Milan,
you can; you just have to come up with some 23 million pounds by selling
from your own squad.
FIFA 98 natively supports 3Dfx and PowerVR,
giving a stunningly realistic representation of the
stadiums. On the field, the players look and
move so realistically that I genuinely thought I
was watching TV at times. A MotionBlending
technique captures all the nuances of soccer
players' movements in the finest detail. For
example, a winger, crossing the ball at pace
from the touchline, will fall over as his balance
shifts. It's gobsmackingly realistic.
The players can now also deke and pull off some funky special moves. The
AI's movement of the players you don't control is generally first-rate. And, of
course, you can now save your golden goals. These may not come easy at
first, as the AI goalkeepers have been significantly enhanced. They now
command all of their penalty area, come to catch and punch the ball, and
even dive at an attacker's feet.
Commentary is supplied once more by
England's voice of soccer, John Motson, ably
assisted by Andy Gray's Scottish lilt. Great
sound effects include tackle-grunts, ball
bounces, and crowd chants.
English band Blur supplies a couple of great
tracks for the menu screens as you work out
team tactics, formations, starting lineups, and
which players are to take penalties, free kicks, and corners. The only thing
missing here is a play editor for set pieces (FIFA 99?).
EA has gone the distance for multiplayer support too. While two players on
one machine is the best option, it's possible to get up to 20 playing a league
or tournament over eight linked PCs.
I honestly wasn't expecting much from FIFA 98, and what I got was a
staggering surprise. Its level of detail is phenomenal, the realism second to
none, and the overall production values so high-class that I reckon it crowns
NHL 98 as the finest sports game ever made.-- Rob Smith / GamePro
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