Reviews / previews
FireTeam is the first PC game Ive seen that makes
meaningful use of real-time speech. And it adds
immeasurably to the gaming experience.
At its core, this
Internet gameonly
the three training
missions can be
played offlineis a
squad-based spin on
the angled-down
shoot-em-up.
Teamed with as
many as three other
players, youll battle
it out against up to
three other squads in crisp, 10-minute games of
Deathmatch, Capture the Flag, Gunball (basically
rugby with guns), and BaseTag (a campaign to
destroy the enemys bases).
As a Scout (speed), Gunner (firepower), or
Commando (a balance of both), youll use mouse and
keyboard to patrol one of about 30 sharply drawn
levels while collecting power-ups (med patches to
auto-turrets) and using the built-in facilities to restore
health and ammo.
And youll communicate with your fellowsnot via
macroed taunts or slapping the key- board with your
free hand, but by using the included headset. It works
with no apparent speed hit on a 56K modem and only
the shortest of delays. What you say is what your
teammates hear perhaps a second later.
This is the human
heart of the game.
Youll find yourself
verbally coordinating
assaults and
defenses, coaxing
newcomers into
action, corralling the
troops, sending back
scouting reports,
calling for help and trumpeting your victory once its over. (I treated my captive
audience to a peculiarly tuneless rendition of Queens We Are the
Champions.) The upshot is that youre playing less with the onscreen
abstractions and more with real people, and the game becomes what you
make it.
And while I dont mean to go all cosmic on you, once you grow accustomed
to talking a good game, FireTeam ultimately moves beyond the physical
screen and comes to hang in the air at some vague, intermediate point
between you and your teammates. Its not just a battle; its a conversation.
You get a better sense of people around you, and I dont just mean their stats
(though theres plenty of that available on FireTeams Web sites as well).
I had very few problems, and the only
thing I miss is a map editor (ones on the
way). The game and headset installed
and set up flawlessly, and games for
newbies and more experienced players
always seemed to be available in the B
chat room. And, playing over a
high-speed T1 connectionadmittedly, a
far-from-typical linkthe game was a real
joy. (A colleague reports it also worked
well over his 56K modem.) The voices
were clear enough that I began to
recognize them, and the only comprehension problems occurred when several
players cut across one another (or put the microphone too close to their
mouths). The action was punchy, lag-free, and challenging. It was over not a
moment too soon or a moment too late.
Then, after several successful sessions, the online lobby went down while I
was waiting for a game to start. It came back within a couple of hours, and I
got in a few good battles, but users subsequently reported problems starting
and leaving games.
Its worth noting that they all did it politely,
though. In fact, Ive rarely dealt with a nicer,
more helpful bunch of people online (save the
one who kicked me out of his squad without
explanation). Maybe FireTeam just attracts a
more sophisticated crowd.
Or maybe the social requirements of speech
induce a little more online civility than Ive
grown accustomed to seeingand now, to
hearing.-- Peter Olafson / GamePro
Got an opinion about FireTeam? Or maybe know a good cheat or strategy? Share it with the world!