Reviews / previews
They don't make them like Gruntz much any more,
and more's the pity, as this puzzle game is a singular
delight.
To make a long story short, you're charged with
recovering the scattered pieces of the Warpstone. The
foot soldiers in this quest are the Gruntz--amorphous
orange
creatures with
no innate
qualities save
for a shameless
stupidity and
geek-like
repetition of
popular-culture
references.
You send them
about their
business in a world of trouble seen from a top-down
point of view. It is full of lava to fry in, water to drown
in, holes to fall into, and enemies who get medieval on
their little orange tuchuses. The safe path to level's
end--and an assortment of well-concealed
secrets--will find the Gruntz stepping on switches to
lower barriers or raise bridges, and collecting
gauntlets that allow them to destroy certain objects,
shovels to fill and dig holes, straws to suck up the
goo left behind by destroyed enemy Gruntz (and,
eventually, create new ones), a variety of humble toys
to distract the more formidable enemy Gruntz, and so
forth. (In fact, there's quite a bit of "so forth.")
They're controlled using standard real-time strategy mechanics--point and
click, drag and drop--and you can rope them together, C&C style, for
combat--especially handy in the "Battlez" variant in which you face three
opponents with controllable AI. (Multiplayer's included as well, and the Web
site has a place to find fellow Gruntzers and
a level editor.)
The "Everyone" on the package isn't just a
rating. It's a statement of intent. Gruntz is
immensely accessible. While the little
voices and supple animations will certainly
appeal to children (12-ish would be a good
starting point), it's never childish. There's a
whole lot to it--I've just touched on a few
basic elements--but it's never overwhelming.
It's challenging (I've saved my game 60 times
so far), but never exactly frustrating. It's
possible to reason these puzzles out. I've never felt out of my depth, and that's
a comfortable feeling.
Even the saving is accessible. At key junctures, Gruntz automatically offers
you the option to store your progress. (You can save on your own initiative at
any time.) And while the manual is an intimidating 60 pages--and, frankly,
longer than it needs to be--the "!" icons
within the game landscape provided most of
my instruction. I looked at the manual only
when writing this review to clarify a few fine
points.
I do wish the game would tell me when I no
longer have the resources necessary to
finishing a level. And the Gruntz did
eventually get on my nerves. They don't
shut up unless you shut them up. They
whistle the theme from Star Wars, Close
Encounters of the Third Kind, and The Andy
Griffith Show. They squeak "R-E-S-P-E-C-T"
and "All righty then!" It's cute for the first
couple of hours, and progressively less cute each additional hour.
But I couldn't quite bring myself to turn off the voices. In spite of myself, I've
started to like them. The Gruntz have enough trouble on their hands without
me applying duct tape. The least I can do is let them talk.-- Peter Olafson / GamePro
Got an opinion about Gruntz? Or maybe know a good cheat or strategy? Share it with the world!