Reviews / previews
Games have long
tended to treat all
comers as tourists:
There's only room at the
inn. Daggerfall's housing
market changed that. It
made your presence in
the game richer, deeper,
more physical. Even
when you were halfway
across the gameworld,
you were also
somewhere else. You
always had a place to
call home.
Hardwar has that
quality, too. I don't feel
like a visitor; I somehow
have a stake in it. That's
a novel sensation-and a
pleasant one. You have
to like a game that
allows you to buy 3D
real estate.
This Elite-like blend of
sim, action, and
strategy is set in the
city of Misplaced
Optimism-a giant mining
colony on the frozen
Saturn moon of Titan.
The corporate backers
pulled the plug and left
the locals to find their
own way. Ultimately, the settlement-built in a series of craters linked by
tunnels-coalesced around two powerful factions.
You have no special attachment to either as the game opens. You're a
freelancer trying to raise money to improve your lot in life (and escape from
this desolate place) because initially, with your little ship and low-end
equipment, you're not equipped to do much.
As a trader, you can buy commodities low and sell slightly higher. As a
scavenger, you can race to recover the wreckage of dogfights. As an
aggressor, you can go after the bounty the police have placed on wanted
criminals. (Hey, what about mining?)
And, along the way, you'll get wind of something strange going on.
In those capacities, you'll spend much of your time flying through a thick pink
mist-in the fashion of Konami's Killing Cloud-eerily illuminated with hazy halos
from the running lights of other ships and the odd lightning strike. The
graphics for the 3Dfx version (D3D, PowerVR, and software versions are also
included) are appropriately murky.
And you will gradually get the sense of a
small world in motion with a running
monorail, ships going about their business,
queues to enter and leave various facilities,
and shifting commodities. You can even
buy a base of operations-specifically, a
hangar where your ship will be repaired
automatically and you can set up shop.
That ship-a Silver-Y at the start-flies
smoothly and elegantly, though I did
experience a speed hit over a TCP/IP
connection. (Modem, serial, and IPX
network play for up to eight are also
supported.) You won't often have to go
searching for a given building, as your nav
target can be acquired with a click from
emails and a built-in roster of local
businesses. With the right stuff installed,
you won't even have to deal with
docking-though you'll still have to watch these tiresome cut-scenes play
through both on the way in and on the way out.
Now, on the downside, The Software Refinery might have taken more steps to
build atmosphere. You can't communicate with other people. The ability to
respond to email in different ways- la Phantasmagoria 2-or to hail passers-by
might have given the game more texture.
Finally, the little jewel-box pamphlet
devotes exactly five paragraphs to
background. Here's a case when it would
have been nice to have a novella in the
box. I'd like to know what's been going on.
After all, I'm buying a house in the
neighborhood.-- Peter Olafson / GamePro
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