Reviews / previews
It's not fair. How can I do justice to an
action game after just completing
Half-Life? To its credit, Heretic II did
grab my attention and, more
importantly, kept me wanting to move
forward just to see what was around
the next corner.
For the most part, stealing the
third-person perspective from the adventure genre
works very well. Getting in and out of tight spots is
easier than expected. The predictive AI makes
climbing, sliding, and tumbling automatic as you
negotiate around objects.
Heretic II starts you out in your character Corvus'
home province, victim to a plague that brings violent
madness to all it touches. In fighting off his
once-friendly Sidhe brethren, Corvus learns that the
plague has been manufactured and spread on
purpose by one of his race's own forebears. You must
escape the city walls to find a cure with an amphibian
Ssithra healer in the city-state of Andoria.
Unfortunately, Corvus is also now infected with the
plague, with only the magical power of his tome
saving him from the same madness. If a cure is not
found soon, Corvus will be zombified.
Heretic II excels at varying the level
environments-you'll travel from cities to caves to
dungeons to swamps-and making them appropriate to
the race that lives there. Silverspring, where the
adventure begins, is very similar to earlier Heretic and
Hexen settings, but then you must battle through the
swamps to get to the city of Andoria in the land of the
Ssithra, Black Lagoon-type creatures. Later in the
game, the city of K'chekrik is very different from
Silverspring or Andoria, yet totally in keeping with the
insectoid race that lives there.
As easy as it is to maneuver Corvus, Heretic II is no
easy game to master. The list of mana spells is large,
as is the choice of weapons. Everything has a special use, from storm and fire
arrows to a Hell Staff that fires projectiles. But the most satisfying weapon
remains the base staff, which can be upgraded by stepping into special Blade
Shrines to make it exude fiery death in melee combat. Mastering all the
weapon options takes time, but the payoff is more gameplay options. You
learn that a third-person environment favors melee attacks as opposed to
projectile aiming and firing. The computer AI is effective but not too
challenging one-on-one. However, the level scripting often places large
numbers of adversaries around you rapidly, making quick, decisive action a
necessity.
Given its Quake II roots, multiplay is state of
the art. With the included GameSpy Lite,
finding a match is easy, joining is simple, and
gameplay is fast and spirited. Raven included
a good number of additional skins (including a
female model), so finding a persona shouldn't
be difficult.
Heretic II is such a good work that you want
more than you get-more characters than
Corvus in solo play, more RPG features such
as skill and magic attainment, and more levels. The Loading Game screen
has a wonderful map of Parthoris that keeps track of your progress, but it
suggests many more places than you actually get to visit-building
expectations and leaving you feeling cheated after reaching the final boss.
But overall, Heretic II's third-person
interpretation of the action genre takes the
category in a fresh, fun new direction.-- George Chronis / GamePro
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