Reviews / previews
Without any hype or
advertising, this year-old
marriage of Diablo's
role-playing elements
and Gauntlet's simple
arcade butchery has
stealthily crossed the
Atlantic, just now
becoming available to
American gamers.
Hexplore sends you on
a quest for a mystical
book with a party of four
members-adventurer,
archer, warrior, and
magician. You slay
monsters, collect
weapons, and interact
with NPCs just long
enough for them to point
the way to the next
bunch of monsters.
Your two-count 'em,
two-stats are Hit Points
and X.P. (Experience
Points). Collecting X.P.
will increase the
damage your weapons
do and increase your
HP limit. Sound
familiar? Good, because
so will the rest of the
game.
Fortunately, many of Hexplore's details are creative and interesting: the
Glores juggle their knives, bored Guard Captains yawn, snow falls, lava
bubbles, and flags wave in the air. The voxel engine manages to render all this
quite smoothly, and although it's not 3D-polygon magic, it is handsome in a
morning-after, retro sort of way. The well-done animated cut-scenes are a
welcome reward for the plentiful bloodletting that precedes them, and older
computers should have no trouble hustling those voxels right along.
The sound effects are top-notch, from the whistling winds and tweeting birds in
the forests to the howls of the undead. In painful contrast is the voice-acting of
the NPCs. In the hundreds of games I've played, I've never heard such poor
voiceovers. Almost every one sounds as if it came from someone who just
woke up and is unsure what it is they're reading.
While many gamers may be turned off by
Hexplore's grainy graphics and its lack of
traditional RPG elements, the game's solid
and consistent hack-'n'-slash adventure will
sustain those looking for simpler fare.-- Matt Holmes / GamePro
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