Reviews / previews
Memo to Interactive Magic: Hi guys. It's
time you ditch that clunky DEMON
terrain-mapping engine that you've been
trying to spoon-feed us since iF-22's
release late last year. It's a lemon. Your
valiant patching history is noted and
appreciated, but it's time to wake up and smell the
3Dfx.
If it weren't for the hobbling effects of its graphics
framework, I'd be praising I-Magic's new iF/A-18E
Carrier Strike Fighter as one of the best new flight
sims in years. Boasting an exhaustively detailed
avionics package, a first-rate flight model, and one of
the best dynamic-campaign engines on the market, it
does a bang-up job of bringing the US Navy's
imposing new 21st-century F/A-18E Super Hornet to
the PC.
But in my first six hours with the game, I faced more
than a dozen lockups. Numerous cold reboots and
several reinstalls later, I've been able to get part way
into some engrossing campaign action, but I still keep
my fingers nervously crossed on the joystick with
every CAT launch.
iF/A-18E offers a variety of play options including a
training simulator, instant action, and head-to-head
multiplayer competition over serial/modem, network,
or TCP/IP Internet connection. The real fun starts
once you begin your career as a naval aviator. A pair
of fully dynamic campaigns, in the Persian Gulf or the
Aegean Sea, tests your ability at earning promotions
and medals while performing wartime carrier-flight
operations in both day and night conditions.
Despite its notable advances in the field of flight
modeling, avionics, and AI, iF/A-18E has more than
its fair share of glitches. The ACLS (Automated
Carrier Landing System) is buggy and unreliable, your
wingmen constantly execute Blue Angel-type barrel
rolls while flying in formation, and enemy missiles are
much too easy to spoof with flares and chaff. But
these are patchable offenses that pale in comparison to the game's more
serious graphic problems.
I-Magic's DEMON terrain-mapping engine
seems to be developing some brand new vices
beyond the ones that were patched in the
company's earlier products. Although there
are no more of if-22's terrain-loading pauses,
the lockups and crashes show little or no sign
of clearing up after a year-long massage. The
D3D-fueled graphics also produced some very
strange anomalies on my machine, such as
airstrips floating several hundred feet in the air
and 200-foot mountains of water surrounding the carrier. Even when they
seem to be behaving properly, the visuals aren't even close to being in the
same league as 3Dfx-powered titles like F-15 and Joint Strike Fighter. There
are no cool nighttime lighting effects from missile shots, exploding surface
targets emit uniformly unspectacular geysers of smoke, and-carrying on an
unfortunate legacy from iF-22-I could swear that the sun, horizon, and clouds
in the game were drawn in with a blunt crayon.
I can appreciate I-Magic's loyalty to its much-maligned terrain engine, but if it
ever has the courage to swap it for a more stable, generic system like the one
used in Jane's F-15, add a 3Dfx patch, and fix a few small bugs, iF/A-18E
could be the best naval aviation sim on the market.-- Andy Mahood / GamePro
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