Reviews / previews
For years, flight-sim
makers have opted to
model only the most
celebrated air forces
and aircraft, overlooking
planes developed and
flown by several less
prominent nations.
Happily, Jane's Israeli
Air Force takes a
different tack, portraying
several of the most
intense air battles
fought between Israel
and her many Arab
neighbors.
Interestingly, a team of
former Israeli Air Force
pilots and other
servicemen is
responsible for
developing this title; and
rather amazingly, it
shows in virtually every
aspect of play. The
attention to detail is
extraordinary, from the
fully articulated control
surfaces for each
aircraft type to the
authentic-looking
Hebraic markings
stenciled on the aircraft.
Visually, IAF is
surprisingly adept as
well, rivaling any other
air-combat sim published to date. The pyrotechnic effects are crisp and vividly
rendered, while the terrain set (taken from stereoscopic satellite data) is
effectively handled, showing only the slightest signs of pixelation during
low-level flight.
Six aircraft are modeled, including the French-built Mirage III, the US-built
F-4E and F-16D, the US-designed and Israeli-improved F-4 2000 and F-15
2000, and the Israeli-built Kfir C-7 and Lavi 8A Advanced Tactical Fighter.
Each aircraft is exquisitely depicted, from the marvelous 3D exteriors to the
photorealistic instrumentation panels and crisp heads-up displays. What's
more, many of the instruments and displays can be activated with a
mouse-click, so you don't have to remember all sorts of keyboard combos
when the action heats up.
You get excellent multiplayer options-any of the campaign missions can be
flown cooperatively, there are six multiplayer-specific missions, the host can
use the mission creator to create a mission, and of course you can dogfight.
IAF supports up to eight via IPX/SPX or TCP/IP, and it'll be available on Jane's
Combat.net (www.janescombat.net).
The single-player options include a
full-featured mission creator and two training
modes, plus six campaigns. Three are
based upon actual historical events (the
1967 Six Day War, the 1973 Yom Kippur
War, and the 1982 Lebanon War), while the
remaining three set up a potential near-term
conflict between Israel and Syria/Iraq.
Curiously, you can fly any mission in any
order in the historical campaigns, but you
must fly in sequential order during the
hypothetical campaigns. Why the limitation?
Equally puzzling is the way in which the Scramble (instant action) mode has
been implemented. Instead of being able to create your own mission setup
with aircraft and weapons of your choice, you have to participate in missions
randomly selected by the computer. It's odd, considering the game's breadth
and different aircraft types.
But these minor issues are overshadowed by
the wealth of detail and splendid way in
which IAF captures the particular flavor
ascribed to each particular air war. Perhaps
for the first time ever, you can find out
firsthand what it was like to strap on an
F-4E, then come in low and slow over the
Golan Heights as dozens of surface-to-air
missiles lunge for your hot engine exhaust.
The AI is challenging, the gameplay is
refreshing, and the number of playing options
is staggering given the scope of the conflict.
In fact, IAF not only breathes new life into the somewhat staid air-combat
genre, it also pays tribute to the men and women who have fought and died to
defend their homeland.-- Jason D'Aprile / GamePro
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