Reviews / previews
Fact 1: An F/A-18E
Hornet at full afterburner
will accelerate to Mach
2 and reach an altitude
of 40,000 feet in under
90 seconds. Fact 2: It
can do this with or
without a full load of fuel
and ordnance.
Mission Studios holds
these facts to be
self-evident with its new
combat-flight game
Jetfighter: Full Burn.
Authenticity and
accurate flight-modeling
have been happily
jettisoned in favor of a
boot-and-fly formula that
has characterized the
franchise since the first
Jetfighter was released
10 years ago. Number
four in the series, Full
Burn is a
3D-accelerated blast of
avionic austerity (and a
DOS game, no less!)
that comes on four
separate CDs. The
game boasts 5 million
square miles of
accurately rendered
northern European
terrain, but the extra discs aren't needed for this as much as for the two hours
of cinematic cut-scenes. In many respects, these FMV clips turn Full Burn
into a jet-age Wing Commander clone, complete with B-movie acting and
macho dialogue torn straight from a Top Gun script.
Experienced PC fighter jocks may turn up
their noses at the game's relaxed flight
model and coin-op avionics, but Full Burn will
be a breath of fresh air to many. The game's
storyline centers around an
American-Russian oil war off the coast of
Norway, and you can choose to fight for
either side from behind the stick of an F/A-18
or a pair of fictional F-22N and MiG-42
next-generation fighters. Each plane exhibits
its own set of strengths and weaknesses, but they all deliver performance
characteristics that are completely off the chart. Executing 9-G turns takes
little effort, and entire missions can be flown on full afterburners without
serious fuel concerns. Weapon loadouts have little effect on the plane's
handling, and inbound SAM or AAM missiles can usually be defeated with a
single flare or chaff bundle. All this will make the learning curve about as
nonexistent as the attention span of the game's audience.
Two campaigns in Full Burn offer several
dozen pre-scripted missions on either side of
the game's core conflict. Although not
dynamic in nature, there are a healthy
number of sorties to work through in both
campaigns. Each can be replayed (or
previewed) as a single mission in the Instant
Mission menu. There are also training
missions covering everything from carrier
landings (one of the game's more challenging
exercises) to wingman coordination. The game's multiplayer menu is much
less impressive, however: it's limited to IPX/LAN or Kali Internet match-ups.
The 3D-accelerated graphics don't measure
up to the eye candy found in Innerloop's JSF
and Jane's F-15. But, apart from the bland
aircraft textures and coarsely rendered
cockpit art, they are still reasonably
attractive and offer a silky-smooth frame rate
and a remarkable sense of speed. A 3Dfx
card is a necessity, however. The game can
turn into a jerky slide show when run in
software mode-even on a PII 300! The
raucous game audio also complements the visuals nicely.
Full Burn certainly isn't for everyone. Those who demand realism and complex
avionics will find it far too rudimentary to offer any significant challenge, and
owners of Jetfighter III (with its recent 3Dfx massage) will likely not find
enough new material to justify the purchase. For the rest of us, however, Full
Burn quenches that "tastes great, less filling" thirst that hits when we just
want to hot-rod around the skies and blow things up.-- Andy Mahood / GamePro
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