Machines

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Review: Machines


Machines takes the "straction" genre of Uprising and Battlezone and extends the playing field.

It's a legitimate real-time strategy game, but Machines allows you to see the action from a first-person perspective at any time--either via a wandering camera or in control of one of your 50 types of machines. Although I found myself in the driver's seat during only the most heated battles--there's usually too much going on to sit inside for long--the balance between first- and third-person views is handled well. You can swiftly locate trouble spots, hop in a unit, and show the enemy how it's done.

Machines is likely to remind you of Starcraft, Total Annihilation, and the aforementioned straction games, and that's not necessarily a bad thing. Most of the gameplay, over 20-plus scenarios, rests on a standard RTS formula of build, harvest, and destroy. (The harvesting takes a more Settlers-like approach, as you need to locate minerals before you can begin mining.) But the first-person aspect is fun--especially during serious combat. The unit control is mech-lite, with the emphasis mainly on movement and firing.

The sci-fi storyline is worthy of a Japanimation series. It's set in the year 2136, when faster-than-light travel has been more or less perfected. Unfortunately, cell-based organisms (such as puny humans) can't survive the trip.

Enter the Machines. Developed to terraform distant planets while humans catch up, the Machines get tired of waiting for further orders and move on to other celestial habitats and eventually come in contact with more Machine groups. The greatest war in galactic history ensues.

Machines' visuals make it a joy to behold. Few graphic pleasures can equal the sight of an Ion Cannon obliterating enemy units. (Then again, I did dock the graphics a notch due to my experiences with the Hercules Terminator Beast graphics card. It's ostensibly supported, but Acclaim claims a glitch that fogs over the entire view during gameplay with the Beast. This problem is expected to be addressed in their first patch.).

Similarly, the sound effects--with appropriate mechanical responses to commands--recall Starcraft, but somehow aren't as repetitive.

And the AI is impressive. Military units can detect skirmishes nearby and lend a hand, while Medic Commanders often require no prompting to repair damaged units.

After all, that's why these Machines were built.-- Joel Strauch / GamePro

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Game information

Developer:Acclaim
Publisher:Charybdis Ltd.
Release date:
Genre:Strategy
Esrb:R/P

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