Reviews / previews
Mechwarrior 3 is the date you want to take home, but
not necessarily to meet Mom. It's sexy, sleek, lots of
fun, but a bit empty-headed.
What Mechwarrior 3 does right, it does better than
any other mecha game that has come
before--simulating the feel of piloting a giant, hulking,
impractical weapon of war.
From the thudding
bass sounds and
swaying of the mech
cockpit as it walks
to the way it rocks
back when hit by
enemy fire, it just
feels right. Your
mechs can stand up
after being knocked
over. The camera
jerks back and forth
as the mech climbs to its mechanical feet and it
attempts to balance itself again. It's all very
convincing. (The only unrealistic modeling is the lack
of collision damage.)
While the graphics may not be as distinctive as in the
latest 3D shooters-the textures are a bit bland and the
landscape rather barren-they lend themselves well to
that on-target feel. Fire some long-range missiles at a
mech and watch
smoke trail from
them missiles as
they track their
target. Then watch
debris fly off in a
shower of colorful
fire and smoke when
they hit. Lasers cut crimson swathes and
autocannons chew up opponents as the
shells visibly impact (and make your own
mech recoil when fired). Watch the nimble
Shadow Cat mech dance past heavier
mechs or delight in the articulated motion of
a Mad Cat as it is toppled by fire and then lurches to its feet again. Much of
the landscape and buildings are deformable, and it's great fun to tromp over a
telephone pole and flatten it or see your weapons leave pockmarks in the
ground.
You play as part of an Inner Sphere strike
force attacking the Smoke Jaguar Clan on
their planet. The game is relatively short at
20 missions. A second campaign, even a
shorter one, would have been welcome.
Veteran MechWarrior fans will blow through
the missions in a few days, I suspect,
leaving them with only the instant action
mode and multiplayer options to extend the
gameplay.
And multiplayer is a mixed bag. The gameplay is smooth and it's certainly
satisfying to lock horns with other players. However, Microprose recommends
no more than six in an Internet game, and by current gaming standards that's
disappointingly small. I would have hoped for games of up to 16 players. In
addition, Mechwarrior 3 supports only deathmatch and team deathmatch, with
no capture the flag or other interesting variants.
My biggest complaint is about the AI. Again we get a game with scripted
missions where the AI remains dormant until you trigger it. Many of the
missions are poorly designed, allowing
patient players to hang off in the distance
and pick off AI-controlled mechs that patrol
back and forth as they wait to be triggered
into action. They never react to being hit if
you stay far enough away, and it's simply a
matter of patiently tagging them with beam
weapons or missiles to bring them down.
Still, Mechwarrior 3 is undeniably a lot of fun
to play. I can't imagine any action or mecha
fan not enjoying this one.
And who knows? What starts out as a weekend fling may blossom into a love
affair.-- Mark Asher / GamePro
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