Reviews / previews
NASCAR Revolution is a direct challenge to the
supremacy of Sierra's venerable stock-car sim. It
features a glossy, menu-driven front end that all but
screams "Hey, this is a rad game--and it's not so hard
to play, either!" The arcade mode is designed to set
you up in minutes with a humming engine and a start
flag. The obvious
goal is to provide
quick, easy
sense-searing action
for those without the
patience (or
knowledge) to piece
together a NASCAR
Racing contest.
But while it's a
technically perfect example of a flashy game, with
graphics and sound that enthrall from the start,
Revolution may well be too technologically advanced
for its own good.
If EA's goal is to capture a portion of NASCAR
Racing's gaming audience with this more accessible
and beginner-friendly game, it's shot itself in the foot
right on the bottom flap of the box. A P200? Yeah,
right. You'll need a high-end Pentium II, 64 MB RAM,
a 16x CD-ROM drive, and at least one 3D-accelerator
card (and we're talking Voodoo IIs if you want to see
all the fireworks) to play this game. You'll also need to
set aside more than 400 MB of disk space for the
game and its various saves and swap files.
And even if you've
got the machine,
you still won't have
all the game. Frame
rates suffer with
each of the many
graphical perks, like shifting cloudy skies,
reflections off cars, and the gradual buildup
of dirt on the vehicles sides.
Still, there's no denying that NASCAR
Revolution is a treat for the eyes and ears. It practically beams out of the
screen. The polygon counts are stupefying, with 1,700 used to render each of
the opposing cars--and in a field with up to 43 vehicles, plus a track and a
stadium full of fans, we're talking serious eye candy. You can see inside cars
as you pass them. You can see incidental wear on car surfaces.
The game's audio dimension is just as stunning. The engines sound like real
stock-car engines, behaving as they would under the rigors of an actual race.
Unfortunately, the human element isn't so entertaining. The announcers are
worthless, and your personal spotter rarely
seems to be watching the same race. (He'll
often advise you of passing threats which
have already occurred.)
While NASCAR Revolution is technically
brilliant, its gameplay will leave hardcore
racing fans somewhat dismayed. The
physics model isn't nearly as involving as
NASCAR Racing's. The latter is designed for
wheel users, and lets genuine feel and
handling dictate the turns. Revolution, on the
other hand, supports gamepads, which make turns a simple matter of gauging
the proper speed in practice laps and then applying the formula in races.
Similarly, when you come in for a pit stop in Revolution, the computer takes
control of your speed to give you time to attend to setup adjustments. Ugh!
One of the great challenges of Sierra's series is that you have to navigate the
pit stops yourself, while also calling your
setups. NASCAR Revolution treats you to
marvelous motion-captured pit-crew work,
but denies you the tension.
Car contact, bumping, unrecoverable
spinouts, and the like abound in
Revolution--an obvious attempt to appeal to
beer-and-pretzels NASCAR fans. Those
folks will find a lot to be wowed by in
NASCAR Revolution, and I can
wholeheartedly recommend the game to anyone with a monster PC and the
desire for beginner-friendly stock-car action.
But NASCAR 2 buffs should consider this review a warning flag.-- Daniel Morris / GamePro
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