Reviews / previews
Here's something you
may not know about
Need for Speed: High
Stakes.
It' s a boat-racing game.
That's right: boat racing.
Of course, the graphics
suggest jaunts across
international road
circuits with expensive
sports cars. But once
you get behind the
wheel of one of these
purported cars, you'll
realize you've been had.
These things move as
though they're skittering
across the surface of a
pond.
When it comes to a track, the cars are noncommittal. "I'm just not ready for a
relationship," they seem to tell the road as they powerslide around hairpin
curves like something from a console
game or a Speed Racer cartoon. Watch
the replays and you'll see the cars float
over the ground, as if it were thrown in as
an afterthought. When you try to pass
another car, it shimmies back and forth as
if it were on water skis.
Of course it's folly to expect realism in an
arcade racer. The Need for Speed series
has long been the epitome of arcade racing on the PC and PlayStation, but
improvements have often been gradual. Case in point: High Stakes. This is
essentially the same game as last year's Need for Speed III: Hot Pursuit with
a few improvements. Cars can now take damage, and there's a fun career
mode and some new tracks.
But is it worthy of being released as an entirely new title? If you bought Hot
Pursuit, you might be a bit peeved at having to shell out another $50 for what
is essentially Hot Pursuit v. 2.0. Is it just coincidence that Electronic Arts has
now decided to stop putting numbers on the
end of the title?
However, these additions are significant. It
must have been no small feat to convince
the licensees to allow Electronic Arts to
render their cars with battered polygons. I
never thought I'd see the day when I could
flip a Porsche 911 and watch the twisted
wreckage burn.
In keeping with the arcade physics, though, the cars are super tough. You
can drive them like stock cars with little ill effect. It's been an ugly irony
throughout the Need for Speed series that they model some of the world's
finest high-performance cars, yet they encourage you to sling them about like
NASCAR racers, and the addition of damage hasn't changed this.
The career mode gives the single player game a solid structure, although it
can get a bit tedious to have to race the same tournament a few times through
to win enough money for a substantial upgrade. However, a good variety of
race modes is provided, including elimination
tournaments, races for pink slips (the
eponymous high stakes races), and races
with neutral traffic cluttering the circuits.
The Hot Pursuit races, in which you choose
to be a cop or a speeder, sound better than
they play. If you're running from the cops,
their ability to adapt to your driving is pretty
uncanny. But if you're playing the cops, it's
pretty hard to pull a driver over without
simply clogging the road with police cars.
Nevertheless, High Stakes should be commended for its sheer variety. Sure,
you've seen some of it before if you've followed the Need for Speed series. But
this is still one of the finest examples of arcade racing on computer.-- Tom Chick / GamePro
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