Reviews / previews
War is hell, as General Sherman once said, but it's
different kinds of hell in different times and places.
Armaments, rules of engagement, command
structures, and terrain make the ancient battles of
Greece and Rome distinct from those of the Union
and the Confederacy--a fact which developer Erudite
seems to have ignored while designing its new
turn-based strategy
game. An attempt to
prybar the American
Civil War into the
Great Battles engine
(Alexander; Caesar;
Hannibal), North vs.
South is an almost
unmitigated disaster.
Let's start with
morale. In NvS, it heavily outweighs active strength in
determining a unit's resolve to face the enemy. This
was accurate enough in Greco-Roman times, when
casualties and troop numbers were relatively light and
discipline spotty even among the fabled Roman
legions.
But by the 19th century, large armies regularly
obeyed orders to remain under fire in horrific
conditions. Thus, out of about 75,000 troops fighting
in the bloodbath that was Antietam, more than 21,000
died. Applying the Great Battles' morale-based
system to Antietam in particular and the Civil War in
general, is wrongheaded and produces unrealistic
results.
As much can be said for another major failing of North
vs. South: It vastly underrates the power of artillery
and concentrated fire from infantry. The war was not
decided by pitched melee battles, but you wouldn't
know it by playing this game.
Then there's the inability of the Great Battles series to
represent its generals' strengths and weaknesses in
more than the most generic terms--namely, the
number of commands an officer can issue to
surrounding units and the distance to which that
control extends.
This approach would
be fine if the general
was Julius Caesar,
whose orders were
executed on the fly
by comparatively
small groups of expert soldiers, but the Civil
War owed its battlefield initiatives to an
elaborate chain of command, extended lines
of communications, and personal enterprise.
By not personalizing the differences between individual generals to a greater
extent--including their occasional arbitrariness and refusal to put orders ahead
of on-the-spot decisions--Erudite has severely compromised the game's
accuracy.
The upside: The graphics are attractive, though the interface contains too
many buttons that perform similar functions. Scenarios can be edited this
time around, and they load at a swifter pace than those in the Great Battles
trilogy. North vs. South plays competently over a LAN, the Internet, or via
modem, but it plays like a generic turn-based strategy game that's been
poorly adapted to its subject.
I could cite many other examples of the game's historical blundering, but one
more will suffice: The game's accompanying documentation discusses the
war only in a short introduction--one rife with factual errors. For example, the
Democratic Party didn't field three candidates in 1860, but two. Lincoln's
predecessor as president was James Buchanan, not Franklin Buchanan.
Anybody can make mistakes, but lax
fact-checking only reinforces everything
stated above. North vs. South is a moribund
turn-based war engine perfunctorily slipped
into Civil War costume. And unfortunately,
the costume doesn't fit.-- Barry Brenesal / GamePro
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