Reviews / previews
Plane Crazy is one of those games that drives a
reviewer a little crazy. There's so much to like in this
arcade racer that the flaws that keep it from being an
A-level game seem even worse than they already are.
Plane Crazy has a lot going for it, especially its
impressive Direct3D visuals. Since the game's main
purpose is to bring the visually stunning arcade-racing
experience home to the PC, it's competing with car
racers like the gorgeous Sega Super GT, and it does
so with remarkable aplomb. This great-looking game
is made even more visually engaging by totally
outrageous, sadistically tight, often surreal tracks.
Fly through the heart of a volcano into a jungle and
through Mayan ruins, avoid skyscrapers at breakneck
speeds in Sin City, zip through an overwrought Grand
Canyon-ish ravine. No arcade racer has ever had
tracks quite like this.
There are five main competition courses. These
tracks are huge and chock full of hidden side
passages and short cuts, making them a hoot to just
explore. There are three training arenas to help new
pilots get the feel of the three customizable planes
and a final special track, which becomes accessible
when you complete the tournament mode.
Or rather, if you complete the tournament mode.
Plane Crazy is hard, and several factors add
unnecessary difficulty, starting with the controls. The
only controller that proved playable was the
SideWinder Game Pad. Neither the FreeStyle Pro nor
the SideWinder Force stick provided anything close
to acceptable handling, which SegaSoft says it will
address with an upcoming patch.
Even when you find a decently responsive peripheral,
it takes a lot of practice to get used to the rather
imprecise control. The lack of a rolling maneuver is
regrettable; you have to fly nose to the ground to gain
speed, making it even more challenging to avoid the
innumerable course obstacles; and it's very annoying
to pick up speeds at higher elevations, since the
engine's idea of ground level is always the same, whether or not the actual
ground below you is inclining.
Two more problems have to do with a lack
of proper options in the single-player game.
You should be able to turn off the
checkpoint-based time limit-a pointless
holdover from coin-op racers-and the
power-up weapons. You can collect
power-ups on the courses, including nitros
for speed-boosts, but most of them are
missiles meant to slow down opponents,
and the ability to fly without them would've
been appreciated.
Internet play is remarkably good. The computer makes exceptionally smooth
predictions about the various fliers and can handle up to eight at a time. LAN,
TCP/IP, and HEAT (www.heat.net) are supported, providing a big draw for the
game. Sound effects are excellent, too, and the tunes that accompany each
track help give them all a unique flavor.
If Plane Crazy gets patched to include more
acceptable handling for other controllers
and address those two missing key
options, it will become noticeably more
enjoyable and accessible. But even with its
flaws, there's something about the game's
lush graphics, breakneck speed, and
awesome tracks that grab you. Plane
Crazy is almost, but not quite, one of the
best arcade racers on the market.-- Jason D'Aprile / GamePro
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