Reviews / previews
The only gripe I've got
with Bullfrog's Populous:
The Beginning is that it
isn't exactly Populous.
At least, it's not
Populous as I came to
know it over two games
and two data disks in
the early '90s. It's more
like PowerMonger, a
lesser-known 1990
Bullfrog classic that
could reasonably lay
claim to the "first
real-time strategy" title
so often bestowed on
Dune 2.
Now, Beginning is not a
bad game. In fact, it's a
quite a good one. But
it's a different game-one
without a quintessential
quality that defined
Populous.
Peter Molyneux's
Populous games were
based on the concept of
influence rather than
direct control-of shaping
the world to excite your
little men into action.
PowerMonger and the
new Populous, are
closer to mainstream
real-time strategy
games. Here, you're in
direct control of a
spell-casting shaman
and her minions and,
plunked down on 25 disparate 3D worlds (delightfully round, a charming
innovation), you must make them your own.
Invariably, this will require building or expanding a settlement: houses to
augment the number of followers, watchtowers to expand the shaman's
spell-firing range; training buildings to turn your people into warriors; and
temples to make them into preachers. Eventually, you'll have to go after an
enemy shaman, her followers, her buildings-if she doesn't come after you first.
It's in war that the PowerMonger in Populous bubbles to the surface: The tiny
men locked in great, chaotic battles, with faded souls drifting from earthly
remains into the sky. (You'll also see it in places like the importance of
rotation and the look of the little bundles of wood on the ground.)
But this is also where I started to like the new Populous for its own sake. It's
funny and it's sweet. The preachers, holding their text in one hand while
gesturing with the other, can convert enemies, whose hands will drop to their
sides before they sit around cross-legged listening to the sermon. When the
shaman's around, the little men fall all over themselves to bow down before
her. When buildings are attacked, they rock back and forth as if in a cartoon.
The result is that Populous never feels
sour. Even when you lose, you have a
good time, and that's just like the
original game.
As you may have gathered, worship
also plays a significant part. The
islands are dotted with stone heads
and totem poles, and you often won't
know what worshipping here will do
until you try. It may create a land
bridge. It may earn your shaman one
of the 26 spells. (Yup, it's got a touch of Magic Carpet in it as well.) It may
even earn a boon from the Gods.
There's always a risk when using
such devices that the game will turn
into a series of puzzle pieces. But
that didn't happen in the scenarios I
played. The missions are
well-balanced and open enough in
structure that you'll find solutions in
more than one direction and remain
active and interested even when you
feel stuck.
And that I was throughout. The only
other problems I had were technical. The game kept locking up without
warning. This appears to be an issue with my Voodoo II-based Obsidian2
accelerator card. Once I switched to a RIVA TNT-based Viper 550, the colors
seemed a little rougher, but the problem went away.
That's a good thing: It allowed me to finish this review. I'm still playing, and
still having a good time.
But in my mind, I'm not playing Populous. I'm playing PowerMonger.-- Peter Olafson / GamePro
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