Reviews / previews
Heres one racing game whose story appears to have
been written before the first line of code.
I hear you: A racer with a story? Get off my property.
Honest: Unlike the vast majority of driving games,
which appear to acquire a story line about two weeks
before they ship, the tracks in Powerslide are
pleasantly faithful to the games theme.
The theme is bleak.
The disappearance
of the ozone layer
early in the 21st
century has led to
the near-annihilation
of the human
raceand given the
survivors
unparalleled access
to abandoned cars. These have been cannibalized for
parts by rebellious racers called Powersliders, and
the resultant behemoths are pitted against one
another on eight progressively tougher circuits (plus
four bonus tracks) in a competition for, uh, fresh fruit.
Apparently the hated brussels sprout is the only
vegetable that grows in this variously irradiated world.
You pick a car from a roster of muscle-bound
buggies, a tranny, and a character from a crew that
appears to have been borrowed from Road Rash, then
off you go into the desert against up to 11 opponents.
Complete a set of
tracks at a given
difficulty levelthere
are fourand youll
unlock additional
circuits, characters,
cars, and type-in
cheats. (The first,
Burn, allows you to
send fiery missiles
up your opponents
tailpipes.) Theyre offered up in a straightforward fashion that doesnt leave you
guessing what you may or may not have achieved.
Now, if you play only the early tracks, youll probably be tempted to blow off
Powerslide as another graphically vivid arcade racer. The trek around towers of
wind-blown desert stone at games opening and the simple dirt oval that
follows recall Psygnosis Destruction Derbya great concept in brutal
physics that was done to death by lackluster tracks. They are pretty. They
are fast. They are seamless. They are dull.
But stick around for the third go-round, which is based around a beaten-down
dam, and youll find in its rich gray and brown textures and creeping darkness
not simply a good challenge, but a persuasive sense of a world that has been
allowed to slide into neglect. Theres no one
around to shovel away the sand, re-lay the
concrete, and live in the cities. Its not a
place where youd want to get out of your
car, but its the only racing game that has
me slowing down to read the signs.
Its also agreeably open-ended. The desert
track allows you to go off-road into a
sand-washed ghost town. The dam has
some infuriating dead-ends. The brawny
mine track has more potential than I had time to explore. (Its almost in
Carmageddon territory in terms of complexity.) Even the dirt oval allows you to
launch your car into the grandstands and drive around in the aisles.
Now, if theyre going to allow us to drive around the bleachers, there really
should be something in the bleachers worth finding. By itself, the novelty of
being able to do something unconventional isnt enough, and Id love to see
more of this post-apocalyptic world. And on
the mine level, with the cars bunched into
close quarters at the starting line, the update
on my 3D-accelerated P200 MMX was so
jarring that I couldnt steer properly and
invariably wound up driving into a wall and
finishing last.
But theres more to Powerslide than simply
winning. This is one for watching and
experiencing.-- Peter Olafson / GamePro
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