Reviews / previews
Golf is a lucrative PC gaming market. Just about
every publisher under the sun is trying to establish a
golf franchise, with varying degrees of disastrous
failure. Its only the big boysAccess Softwares
Links LS, Activisions (formerly Accolades) Jack
Nicklaus, and the EA PGA Tour/Tiger Woods
seriesthat really belong on your short list of
candidates.
Games like Pro 18
World Tour Golf are
pretenders, and its
my job to
relentlessly expose
them as such. I play
every golf game
released for the
computer, own every
one released in the
last three years, and review them all for this
magazine. Pro 18 ranks right down there with the
likes of Picture Perfect Golf as one of the limpest
entries in this very competitive field.
Graphically, there is no comparison between this title
and the front-runners of the market. The engine is
sophomoric, looking worse than Links did two years
ago. The fusion of rendered topography and digitized
panoramic views features jagged edges, clipped
sprites where trees should be, and foliage that looks
more like an artists clutter than a scenic backdrop.
Even the sky is unconvincing, with blobs of white for
cloud cover.
The whole game has a sprites-moving-on-postcards
look, which is always distracting. The nice selection
of real-world pros, among them Tom Lehman, Laura
Davies, Jesper Parnevik, and Mark OMeara, are
wasted on this
games crude
visuals. The
reverse-angle
landing cams have
long delays,
making you wonder
whether your ball is
ever going to come
down.
The games claim
to fame is a
four-click swing meter. The extra click is actually just the release of the third
click, simulating the wrist snap that can be added to a swing to give the ball
an extra shot off the club face. The effect of these four clicks is arguably more
accurate in terms of real human dynamics, but its ultimately no more useful
than any of the three-click meters of old. There is no mouse-swing, thankfully
bucking the current vogue.
If theres a bright spot to be found within Pro 18, its that the four-click system
presents a well-examined reproduction of a swing. It feels more controlled and
has less of that approximation feel you typically get from a swing meter.
Shaping shots, a feature that may appeal to more serious golfers, lets you
craft spin and work lobs, affecting the balls flight and landing to let you roll
balls backward.
While the ball physics and swing mechanics
are acceptable, Pro 18 falls flat everywhere
else. There are only three courses, located
in Idaho, South Africa, and the UK. None are
spectacular, and gamers will quickly tire of
the limitations of the environments. The TV
broadcast presentation of the World Sports
Network features the BBCs Peter Alliss and
some actor playing a commentator named
Jim Nelson. (It will be hilarious to see which
half-baked reviewers refer to Nelson as a
genuine golf commentator, since hes passed off as real.) Their chatter is
punctuated by mispronounced names (e.g., Laura Davis for Davies). The
tournaments begin with aggravating pregame
shows that are so generic as to be
worthless, and they end with player
interviews that are even more grating than
their fluffy real-life corollaries.
In short, Links LS 1999 casts a shadow so
wide and dark that Pro 18 World Tour cant
even find a ray of light. Without the
production values to compete, Pro 18
belongs in the clubhouse.-- Daniel Morris / GamePro
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