Reviews / previews
Pro Pilot '98 was a buggy and ugly flight sim that
ironically christened itself "the most complete flight
simulator." Yes, it had its strengths, such as
resourceful training videos and robust navigation and
communication aids, but overall it was half-baked.
So it was with reservation that I agreed to review Pro
Pilot '99. I'm pleased to report Sierra's new
noncombat sim does indeed feel a lot more complete
and focused, while supporting 3D acceleration for
faster frame rates and a slight graphical improvement.
There are six Cessna and Beechcraft aircraft to climb
into, including the new 1997 Cessna Skyhawk 172R.
As with last year's version, all instrument panels and
gauges in the cockpit are active, so every switch,
button, and knob is fully functional. For easy
reference, budding virtual pilots can click on any
instrument for an instant description.
Aside from the continental U.S. and two of Canada's
largest cities (Toronto and Montreal), Pro Pilot '99 has
also added Western Europe for a total of over 4,300
airports. Yes, it's now possible to fly through Paris,
Rome or London, along with over 30 other 3D
rendered metropolitan cities, such as New York, Los
Angeles or San Francisco. Runways are now lit up,
and unlike Flight Simulator '98, pilots are cued by an
audio ATC for air traffic and weather information during
departures and arrivals.
Pro Pilot '99 really shines in two key areas: its robust
navigational systems for the seasoned flyer and its
robust training for newbies. Realistic operational aids
include GPS (Global Positioning System), VOR (Very
high Omni-directional Range), ILS (Instrument Landing
System) and NDB (Non-Directional Beacons). There
are handy tutorials on using each of these tools, over 30 video lessons, and
an interactive handbook for each plane's cockpit, their basic flight maneuvers,
and advanced flight plans. Beginner flight sim users will get off the ground
faster and smoother than with Flight Simulator '98.
Pro Pilot also added 3D accelerator
support this year, but only for 3Dfx
Voodoo 1 and 2 chipsets. Even so, the
game did not look that much better than
last year's software-only version, except
now ground textures are less pixelated,
plus there are sun glares and more
translucent clouds. Overall, I did not see
any major graphical change, though it ran
much more smoothly, without the
frame-rate hiccups-and the rudders and
flaps now move when viewing the aircraft
from an outside view.
The key difference between last year and this
year is that the former was unfinished,
prompting the flight sim community to ponder
why Sierra would release such an important
product prematurely into a monopolized
market. While not perfect, Pro Pilot '99 offers
much more hope for the series in the long run
by concentrating on the sim's strengths. I'd still
like to see better graphics (with Direct3D
support so everyone with a 3D card can enjoy
the eye-candy), third party add-on support, weather effects (remember the rain
and lightning in Flight Unlimited II?) and multiplayer events for Pro Pilot '99.
Apparently, these additions are already in the works for future versions of Pro
Pilot, as are a whole new game engine, more planes, and new airports.
Pro Pilot '99 may still not be "the complete flight simulator", but
they've come along way from last year's rush job.-- Marc Saltzman / GamePro
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