Redline Racer

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Review: Redline Racer


Now that game publishers are releasing titles requiring 3D acceleration, it seems like it's time to stop grousing about the hardware demands and just sit back to appreciate the results. If you don't own a 3D card, Redline Racer will make a nice coaster. If you've got a card, it's a whole different story.

European developer Criterion Studios knows how to deliver a great 3D look. The RenderWare engine let the designers craft six beautiful environments, and there's never an uninteresting frame in RR's 10 tracks. The English countryside by sunset, sandy beach tracks in twilight, desert canyons at high blinding noon, snowy mountain passes with limited visibility-they all offer unique racing challenges that add a lot of variety to the game.

The essentials are basic, as befits a pure arcade game. Riders have their choice of male or female onscreen stand-ins, time trial or arcade mode, and eight motorcycles (most of which aren't immediately available, but have to be accessed by winning circuit races). Each bike is truly different, not only in general characteristics like speed and acceleration, but even at the physics level.

Each bike has its own physics model, and they do feel different. Some are nimble, some are kludgier but faster on straightaways, and some will let you almost hug the ground on sharp turns. They're unique enough to warrant trying each one, which goes a long way toward making RR not only replayable in single-player mode but also a challenge in multiplayer bike selection.

Gamers will quickly find themselves warming to a certain style of racing as embodied by the different bikes. Aggressive racers will embrace the sleek, full-throttle bullet bikes that can be a lethal pain to handle in the tight stretches. More conscientious racers might fancy the heavier, slower bikes that can easily navigate the turns with slight braking maneuvers.

The good news is that with each bike accessed, you have a full view of the machine's size, gear ratio, braking speed, turning angle, and more. As you race more and more, you'll come to analyze your driving style and apply a better-suited bike.

The actual racing isn't very mind-bending and doesn't offer anything more challenging than a basic Need for Speed experience. But there's an awful lot going on. The bike and rider are made up of around 2,000 polygons, and with all of the highest graphics and texture settings on, the view can be enthralling, especially with inspired obstacles like blizzards, blinding sun-glare, and darkness. The clever physics-based reactions determine other dangers, such as slipping and wiping out on ice, or having your front wheel forced up, tossing you in a nasty wheelie.

RR is an amusing multiplayer contest for up to eight (LAN, TCP/IP), if not exactly the end-all racing game. Criterion and Ubi Soft are also committed to supporting it and building a Redline community via a matching service and downloadable editing software, teams, and bikes. The matching service and upgrades are easily accessible from within the game or at www.ubisoft.com.

For an entertaining PC arcade racer, Redline Racer stands up nicely, especially with its force feedback, Direct Sound, and Aureal 3D sound support. Its shelf life may be limited, but people hungering for a good PC motorcycle title should be very pleased to rev up this one.-- Daniel Morris / GamePro

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Game information

Developer:Ubisoft
Publisher:MAK Technologies/Zombie VR
Release date:2000-01-01 00:00:00
Genre:Driving
Esrb:R/P

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