Reviews / previews
In a behind-the-scenes showing at this year's E3 expo, Eidos unveiled Republic: The Revolution, a game that just might revolutionize the way we think about games. As the leader of one of 16 factions in a fictional Soviet republic, your job will be to overthrow the president by swaying the population to your side. To accomplish this task, you'll be able to recruit key figures, such as religious leaders and media personas, to influence the people and rally them to your cause. A player with connections to a major newspaper, for example, would be able to print scandalous rumors about their opponents, while another may use military might to control the masses.
Equally as impressive as Republic's premise is its engine. Capable of rendering an unlimited number of polygons in real time in every frame, the Totality engine will allow players to zoom from a satellite view of over 750 square miles to a single flower on the ground. Additionally, one million people will inhabit the game world, each with their own individual beliefs and behavior patterns. If developer Elixir Studios can deliver what it's promising, Republic: The Revolution will have gamers shaking their heads in awe when it hits store shelves.-- Brian Wright / GamePro
Sure, The Sims is fun, if you like telling digital people what to dobut The Sims never let you order an assassination. In Republic, youll plot, scheme, intimidate, and eliminate your way to the top of a fictional republic of the former Soviet Union. Its not a god game, so you cant just tell anyone what to do; instead you must use your influence as a political, military, religious, business, or criminal leader to get people to carry out your wishes, even if thats beating up a rabble-rousing clergyman. Twenty-one cities and towns will be simulated with 1 million unique inhabitants.
-- 0 / GamePro
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