Rival Realms

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Review: Rival Realms


In the flood of real-time strategy games we've endured in the last 18 months, Rival Realms is just one more piece of flotsam and jetsam that's washed up on our shores.

Initially, this Warcraft clone seems pleasant enough. You can choose from among three races: humans, elves, and greenskins. (An orc by any other name would smell as foul.) You have generous opportunities for harvesting, building, and attacking, with three 20-mission campaigns and a smattering of individual missions. We get a good scenario editor for whipping up home-brewed maps. We get Internet, LAN, modem, and serial play.

And, finally, we get some interesting wrinkles--such as magic items for individual troops, experience levels and troop carryover from mission to mission, formations, neutral monsters guarding treasure and resources, and more.

So where's the rub?

The first thing that smacks you in the eye is the dated graphics. The three races are too like one another. The AI simply crumbles when it meets up with a human opponent experienced in RTS games. Pathfinding is unreliable.

Mostly, though, Rival Realms suffers from a "been there, done that" feel and fails to hold interest. It brings forward the basic gameplay of Blizzard's classic, but manages to leave behind that game's charm, polish, and drama.-- Mark Asher / GamePro

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Game information

Developer:Titus
Publisher:Activ Pub
Release date:
Genre:Strategy
Esrb:R/P

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