Reviews / previews
Unique arcade racing
games are a rarity.
Once you've nailed
down the concept of a
pack of cars chasing
each other to the finish
line over an open or
closed circuit, how
much fiddling room is
left?
Quite
a
bit,
actually,
if
we
base
our
racing
reckoning
on
Rollcage.
Created for Psygnosis
by British developer
ATD, this inventive new
racer takes everything
you thought you knew
about arcade
rubber-burners and turns
it upside
down--figuratively and
literally.
The cars in Rollcage
look like doorstops fitted with monster-truck tires. These flying wedges attain
speeds as high as 300 MPH over 20 tracks in four scenery-rich environments.
But what makes them really distinctive is their ability, by virtue of big wheels
and thin chassis, to flip, tumble, and continue driving while inverted.
Not to worry: The cars are indestructible. The landscape is not. Once you've
loaded up weaponry and power-ups, you can blast away at adjoining buildings
and structures, bringing huge chunks of rubble crashing down on your
opponents. The splendid pyrotechnics involved in this process are some of the
most impressive I've ever seen in an action/arcade game. The lush scenery
looks fantastic at rest or at speed, and the
explosions are amazing--especially when
buildings come crashing down around your
car in a slow-motion avalanche of flaming
rubble and debris.
Rollcage also has a nice run of features. Six
different vehicles offer varying degrees of
speed, grip, and strength as you play in
practice, time attack, multiplayer, arcade,
and league modes. The latter two pit you
against five computer-controlled opponents in a free-for-all of up to 50 laps.
Success in the three league championships unlocks new tracks--including
mirrored tracks and specialized multiplayer deathmatch arenas.
That multiplayer component is surprisingly deep for an arcade game. In
addition to split-screen, four-player deathmatch (shades of the N64) and
head-to-head competition on a single machine, Rollcage supports a full
complement of linked-play options, including modem play and six-player LAN
and TCP/IP connections. (However, after a lengthy Internet session with a
buddy who was using a 33.6K modem, I found the last mode all but
unplayable due to excessive lag and
"warping"--a phenomenon in which
competitors appear to jump instantaneously
from one position to another.)
Graphics and sound in the game are both
impressive. The Direct3D and Glide versions
each feature remarkably smooth, detailed
graphics. Additional eye candy like lens flare
and light sourcing is also used to good
effect, but it's a toss-up as to which earns
the highest kudos--the graphics or the sound. A high-energy soundtrack
featuring bands like Fatboy Slim and Aphrodite joins with raucous sound
effects to perfectly complement the game's frantic pace.
Still, while driving along walls and ceilings
may be a critical component of gameplay, it
can also be a recipe for disaster. I lost count
of the number of times I flipped these
exceptionally twitchy cars during such
maneuvers, and the act of re-orienting myself
and rejoining the flow of traffic inevitably cost
me even more time.
I hope ATD and Psygnosis iron out these
small problems when they get around to the
sequel. Rollcage is a breath of fresh air--and
proof that the arcade racing genre hasn't been exhausted.-- Andy Mahood / GamePro
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