Safecracker is a first person adventure game, where you move through 3D environments, to find the safes to crack. The safes themselves vary in style and design, from safe to safe. The game's story revolves around a safe cracker, being hired by the family of a recently deceased billionaire and oil magnate, Duncan Walter Adams. You have been employed to find the will of Duncan Walter Adams, by cracking the 35 safes that were in his possession. It's safe to say that this puzzle-solving adventure will keep you busy for a while. -- GamePro
Reviews / previews
In the movies, when the
bad guys bust a safe,
it's always a crucial,
climactic, exciting part
of the story. But what if
you had to do it over
and over again, like
some hypercompulsive
SimThief? That's
Safecracker.
This new crook "sim"
has you breaking into
safe after safe, with the
goal of gaining the
clues and skills
necessary for cracking
the ultimate high-tech
vault: the F-9-12. Using
Apple's QuickTime VR
for its display, the game
is easily navigable-you
just click and drag the
direction you want to
turn-and there are such
niceties as panoramic
views and zooming. But
QuickTime is much
more impressive on a
Web site than as a
gaming platform, and if
you're already using
QuickTime 3.0, you still
have to install the
game's version 2.1.2 in
order to play.
The sound effects and music are well done,
adding to the dark ambiance of the house
you explore, but the lack of a solid story left
me hanging. About the only interaction you
have is with the safes, most of which
require solving a mind puzzle to "crack."
Some of these, such as a jukebox safe
where you have to match singers to their
songs, are clever. Others, like a safe that
requires you to solve a jumbled-image
puzzle, aren't. (Remember those puzzles
where one plastic square was missing and
you had to rearrange all the others? Well,
they were annoying then and they're annoying now.)
Safecracker is an easy game to get started and to get around in, and it's light
on the system requirements. But if you want to do more than wander room to
room cracking safes by solving (somewhat difficult) puzzles, wait for a game
with the right combination of mental intrigue and fun.-- Joel Strauch / GamePro
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